Writer of things that go bump in the night

Tag: Logline

Some Assembly Required: Why Disciplined Creativity Begets Better Fiction

Editor’s note:  “Some Assembly Required” was written and scheduled to post prior to COVID-19’s formal classification as a global pandemic and the ensuing social disruption it has caused here in the United States and around the world; in light of that, a thesis about storytelling craft seems to me somewhat inconsequential and irrelevant.

More broadly, however, the essay makes a case for slowing down, something we’re all doing out of admittedly unwelcome necessity at present, and learning to value the intellectual dividends of thoughtful rumination over the emotional gratification of kneejerk reaction; as such, I submit “Some Assembly Required” as planned—along with my best wishes to all for steadfast health and spirits through this crisis.


Castle Grayskull.  The Cobra Terror Drome.  The Batcave.  I didn’t have every 1980s action-figure playset, but, man, how I cherished the ones I got.  In those days of innocence, there was no visceral thrill quite like waking up to an oversized box under the Christmas tree, tearing off the wrapping to find this:

I had one just like it!

Or this:

Optimus Prime was both an action figure AND a playset! Didn’t have him, alas…

Or this:

The seven-foot G.I. Joe aircraft carrier! DEFINITELY didn’t have this one…

Oh, the possibilities!  Getting one of those glorious playsets was like being handed the keys to a magical kingdom of one’s very own.  After having been inspired by the adventures of G.I. Joe and the Transformers and the Ghostbusters at the movies, on their cartoon series, and in comics, now you had your very own “backlot” to stage your personal daydreams.  It was grand.

I am in no way indulging 1980s nostalgia here—surely you know me better than that by now.  Rather, I mean only to elicit the particular thrum of excitement the era’s playsets aroused, the imagination they unleashed.  It’s fair to say I became addicted to that sensation in my youth; even at midlife, I still need my fix.  Nowadays, though, I get it not through curated collections of overpriced memorabilia—retro-reproductions of the action figures of yore—but rather the surcharge-free creation of my own fiction.

CREATIVITY—ONE… TWO… THREE!

Getting a new playset as a kid and a starting a new writing project as an adult share arguably the same three developmental phases.  The first is what I call Think about What You Might like for Christmas.  This is the stage when you experiment noncommittally with ideas, get a sense of what excites you, what takes hold of your imagination—maybe talk it over with friends—and then envision what it will look like.  Selling yourself on a new story idea, deciding it’s worth the intensive time and energy required to bring it to fruition, is much the same as furnishing your parents with a carefully considered wish list:  You’re cashing in your biannual Golden Ticket on this.  It’s a period of escalating anticipation, and of promise.  The “thing” isn’t real yet—it’s still a nebulous notion, not a tangible commodity—but it will be…

Stage two is Some Assembly Required:  This is the recognition that your personal paracosm doesn’t come ready-to-play out of the box.  You’ll need to snap the pieces in place, apply the decals; you need to give the forum structure first.  To use another analogy:  You don’t start decorating a Christmas tree that’s been arranged askance in its stand.  (More on Some Assembly Required in a minute.)

Stage three:  It’s Playtime!  You’ve done the hard, preparatory work of building your imaginary realm, and now you get to experience the pure joy of writing—to have fun, in other words, with your new toys.

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Foundations of Storytelling, Part 1: The Logline

This is the first post in an occasional series.

With the Second World War looming, a daring archaeologist-adventurer is tasked by the U.S. government to find the Ark of the Covenant—a Biblical artifact of invincible power, lost for millennia in the desert sands of Egypt—before it can be acquired by the Nazis.

On Christmas Eve, an off-duty police officer is inadvertently ensnared in a life-or-death game of cat-and-mouse in an L.A. skyscraper when his wife’s office party is taken hostage by a dozen armed terrorists.

Over the Fourth of July holiday, a resort-island sheriff finds himself in deep water—literally—when his beach is stalked by an aggressive great white shark that won’t go away.

All of the above story concepts should sound familiar—that’s why I chose them.  Yes, Raiders of the Lost Ark, Die Hard, and Jaws are all popular—now classic—works of commercial cinema.  But they are also excellent exemplars of storytelling at their most basic, macrostructural levels, as demonstrated by the catchy summaries above, known in Hollywood as “the logline.”

When a single image, let alone a single sentence, imparts the essence of a story, the underlying concept is a powerful, primal one

 

THE LOGLINE AS A SELLING TOOL

The logline is a sales pitch:  In a single compact sentence, it conveys the protagonist (respectively:  the adventurous archaeologist; the off-duty cop; the beach-resort sheriff), the antagonist (the Nazis; the terrorists; the shark), the conflict and stakes (possession of the Ark for control of the world; the confined life-and-death struggle; the destruction of a man-eating leviathan), the setting (1930s Egypt; an L.A. skyscraper at Christmas; a summer resort), and the tone/genre (action/adventure; action-thriller; adventure/horror).  You can even reasonably glean the Save the Cat! category of each:

  • Raiders as Golden Fleece (Subgenre:  “Epic Fleece”)
  • Die Hard as Dude with a Problem (“Law Enforcement Problem”)
  • Jaws as Monster in the House (“Pure Monster”)

A cogent synopsis like any of the above allows a prospective buyer to “see” the creative vision for the movie, ideally triggering the three-word response every screenwriter longs to hear:  “Tell me more.”

Note what isn’t included in the logline:  The names of any of the characters.  Thematic concerns.  Emotional arcs.  Subplots.  Descriptions of particular set pieces.  That’s the “tell me more” stuff, and none of it is necessary—it is, in fact, needlessly extraneous—for the “elevator pitch,” so called for the brief window one has to hook to an exec before he steps off onto his floor (read:  loses interest).  The point of a logline is to communicate the story’s most fundamental aspects, and to capture what’s viscerally exciting about the premise.

I mean, if you’d never seen Raiders, Die Hard, or Jaws—if you knew nothing else about them other than the information contained in those loglines—you’d already have a sense of why these are, or could at least make for, gripping stories.  Pitch any one of them to a movie executive, and he can immediately envision the scenes—or at least the potential for them—suggested by the central premise.  Each one piques curiosity and, one step further, inspires the imagination.

The Raiders logline is so compelling because it takes (what was at the time) an arcane scholarly discipline, archaeology, and credibly applies it to an action-film archetype, typically the province of superspies like 007.  It also features historical elements that don’t seem like they should belong together—Nazis and Biblical relics—to envision something simultaneously smart and thrilling.

The Die Hard and Jaws loglines are exciting because they take their police-officer protagonists and essentially reduce them to “everyman” status (unlike Raiders, which features a specialist as its hero) by putting them in overwhelmingly harrowing situations that play to some of our most primal fears:  terrorism and sharks.  In short, they have that compelling What if? factor.

That’s how those stories got sold, and how the movies themselves got made.  We don’t need any information beyond what we get in those loglines to want to see the finished product.  As such, condensing a story to its logline is an absolutely essential skill for any screenwriter.

Let me amend that:  It is an essential skill for all storytellers, novelists included—perhaps especially.  And its applications are far broader than simply marketing.

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