Writer of things that go bump in the night

Category: Toxic Nostalgia

In the Multiverse of Madness: How Media Mega-Franchises Make Us Their Obedient Servants, Part 2

Editor’s note:  Owed to the length of “In the Multiverse of Madness,” I divided the essay into two posts.  If you haven’t already, I encourage you to read Part 1 first, and please feel welcome to offer feedback on that post, this one, or both in the comments section of Part 2 below.  Thank you.


Previously on “In the Multiverse of Madness,” we covered the three engagement strategies (and correlating tactics) transmedia mega-franchises deploy to keep us consuming each new offering in real time:  by leveraging FOMO via “spoilers”; by encouraging “forensic fandom” with Easter eggs and puzzle-boxing; and by reversing “figure and ground.”  Now let’s talk about why 1970s-born adults have been particularly susceptible to these narrative gimmicks—and what to do about it.

X Marks the Spot

Mega-franchises are dependent on a very particular demographic to invest in their elaborate and expanding multiverse continuities:  one that has both a strong contextual foundation in the storied histories of the IPs—meaning, viewers who are intimately familiar with (and, ideally, passionately opinionated about) all the varied iterations of Batman and Spider-Man from the last thirty or so years—and is also equipped with disposable income, as is typically the case in middle age, hence the reason Gen X has been the corporate multimedia initiative’s most loyal fan base.  Fortunately for them, we’d been groomed for this assignment from the time we learned to turn on the television.

Very quickly (if it isn’t already too late for that):  From 1946 through 1983, the FCC enforced stringent regulations limiting the commercial advertisements that could be run during or incorporated into children’s programming.  However:

Ronald W. Reagan did not much care for any regulations that unduly hindered business, and the selling of products to an entire nation of children was a big business indeed.  When Reagan appointed Mark S. Fowler as commissioner of the FCC on May 18, 1981, children’s television would change dramatically.  Fowler championed market forces as the determinant of broadcasting content, and thus oversaw the abolition of every advertising regulation that had served as a guide for broadcasters.  In Fowler’s estimation, the question of whether children had the ability to discriminate between the ads and the entertainment was a moot point; the free market, and not organizations such as [Actions for Children’s Television] would decide the matter.

Martin Goodman, “Dr. Toon:  When Reagan Met Optimus Prime,” Animation World Network, October 12, 2010

In the wake of Fowler’s appointment, a host of extremely popular animated series—beginning with He-Man and the Masters of the Universe but also notably including The Transformers, G.I. Joe:  A Real American Hero, and M.A.S.K. for the boys, and Care Bears, My Little Pony, and Jem for young girls—flooded the syndicated market with 65-episode seasons that aired daily.  All of these series had accompanying action figures, vehicles, and playsets—and many of them, in fact, were explicitly based on preexisting toylines; meaning, in a flagrant instance of figure-and-ground reversal, the manufacturers often dictated narrative content:

“These shows are not thought up by people trying to create characters or a story,” [Peggy Charren, president of Action for Children’s Television] explained, terming them “program-length advertisements.”  “They are created to sell things,” she said.  “Accessories in the toy line must be part of the program.  It reverses the traditional creative process.  The children are getting a manufacturer’s catalogue instead of real programming content.”

Glenn Collins, “Controversy about Toys, TV Violence,” New York Times, December 12, 1985

This was all happening at the same time Kenner was supplying an endless line of 3.75” action figures based on Star Wars, both the movies and cartoon spinoffs Droids and Ewoks.  Even Hanna-Barbera’s Super Friends, which predated Fowler’s tenure as FCC commissioner by nearly a decade, rebranded as The Super Powers Team, complete with its own line of toys (also courtesy of Kenner) and tie-in comics (published by DC), thereby creating a feedback loop in which each product in the franchise advertised for the other.  Meanwhile, feature films like Ghostbusters and even the wantonly violent, R-rated Rambo and RoboCop movies were reverse-engineered into kid-friendly cartoons, each with—no surprise here—their own action-figure lines.

I grew up on all that stuff and obsessed over the toys; you’d be hard-pressed to find a late-stage Xer that didn’t.  We devoured the cartoons, studied the comics, and envied classmates who were lucky enough to own the Voltron III Deluxe Lion Set or USS Flagg aircraft carrier.  To our young minds, there was no differentiating between enjoying the storyworlds of those series and collecting all the ancillary products in the franchise.  To watch those shows invariably meant to covet the toys.  At our most impressionable, seventies-born members of Gen X learned to love being “hostage buyers.”  Such is the reason I was still purchasing those goddamn Batman comics on the downslope to middle age.

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In the Multiverse of Madness: How Media Mega-Franchises Make Us Their Obedient Servants, Part 1

Editor’s note:  By even the indefensibly prolix standards of this blog, the following essay—an analytical piece on Hollywood mega-franchises and how audiences wind up serving them more than they serve us—is a lengthy one.  Accordingly, “In the Multiverse of Madness” will be published in two separate parts, with the concluding installment following this one by a week.  I thank you in advance for your time and attention, neither of which I take for granted.


In last month’s post, I proffered that when a fan-favorite media franchise no longer serves us—when we come to recognize some of the popular fictions we’ve cherished embody values we no longer endorse, and potentially even threaten to stand in the way of where we need to go—often the best thing we can do for ourselves is to let it go, purposely and permanently.

Letting go is not about “canceling” (someone like disgraced geek god Joss Whedon) or boycotting (the films of, say, Woody Allen); it’s not about taking action at all.  Instead, letting go is not doing something any longer—not renting out any more space in your life or in your head to the likes of Whedon or Allen, or even to the culturally defining popular narratives whose very ubiquity we take as a God-given absolute:  Star Wars, Star Trek, Harry Potter, DC and Marvel, to name but a sampling.

Despite the universal prevalence of those transmedia brands—not merely the plethora of movies and TV shows, but the licensed apparel and iPhone cases, the die-cast collectables and plush toys—we can, if we choose, be done with any or all those franchises as of… right now.  To learn to live without them entirely.  And happily.  Even lifelong, hardcore superfans can learn to let go of their preferred multimedia pastimes.

It’s both easier and harder than you may think.

Just imagine never caring about ANY of this ever again…

But wait!  What if you happen to genuinely enjoy Star Wars or Star Trek or DC or Marvel?  If you’re a fan, and some or all of those entertainment franchises add value to your life’s experience, by all means, disregard this post’s advice.  Though perhaps first consider this:

For most of Hollywood history, the movie business has needed a hostage buyer, a customer with little choice but to purchase the product.  First, this was the theatre chains, which the studios owned, or controlled, until 1948, when the Supreme Court forced the studios to sell them on antitrust grounds.  In the eighties and nineties, video stores partly filled the role.  But, increasingly, the hostage buyer is us.

Today, the major franchises are commercially invulnerable because they offer up proprietary universes that their legions of fans are desperate to reënter on almost any terms.  These reliable sources of profit are now Hollywood’s financial bedrock.

Stephen Metcalf, “How Superheroes Made Movie Stars Expendable,” New Yorker, May 21, 2018

Consider:  How many of us are unwitting “hostage buyers”—fans who continue to subscribe to certain multimedia franchises no longer out of pleasure, but lately out of habit?  Out of decades-long conditioning?  We may watch Star Wars, for instance, simply because we’ve always watched Star Wars, even if we can’t truly recall the last time we actually enjoyed it the way we did when we were ten years old—with pure and wondrous abandon.  Bad word-of-mouth will steer us clear of a one-off bomb like Blackhat or King Arthur:  Legend of the Sword or The Happytime Murders, but it’ll merely lower our expectations for Star Wars:  The Rise of Skywalker and X-Men:  Dark Phoenix and Terminator:  Dark Fate, not deter us from seeing those umpteenth sequels for ourselves.

When that happens—when we’re willing to spend our money, time, and attention (our three primary modes of currency) on a product we know in advance is shit—we’re no longer fans of those franchises so much as brand loyalists.  Habit buyers, if not outright hostage buyers.  And it can be hard to recognize that in ourselves—harder than we might realize.  I was still reading Batman comics into my thirties, who-knows-how-many years after I stopped enjoying them—long after a once-joyful pleasure became an interminably joyless obligation.  So, why was I still reading and collecting them?

Because I’d always read comics, from the time I was a kid; I’d buy them at the corner candy store in my Bronx neighborhood with loose change I’d rummaged from the couch cushions and reread each one a thousand times.  I’d share them with my grade-school gang, and vice versa.  I’d collected them for as long as I could remember, so it truly never occurred to me a day might come when they no longer added value to my life—when they’d outlived their onetime reliable purpose.  And for years after I reached that point of terminally diminished returns, I’d continue to spend money, to say nothing of time and attention, on a habit I wasn’t enjoying—that did nothing but clutter my home with more worthless shit that went straight into indefinite “storage” in the closet.  Why the hell did I do that?

Because I’d ceased to be a fan and had instead become an obedient brand loyalist—an institutionalized hostage buyer.  And, to be sure, corporate multimedia initiatives—which is to say the those so-called “mega-franchises” from which there is always one more must-see/must-have sequel, prequel, sidequel, spinoff, TV series, tie-in comic, videogame, and branded “collectible” being produced—very much count on our continued, unchallenged fidelity to once-beloved concepts and characters…

… and they are doubling down on the billion-dollar bet they’ve placed on it:

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Oh, Snap! The Nostalgia-Industrial Complex — ’90s Edition

Et tu, Millennials?  The old nostalgia-industrial complex got its hooks into you, too, huh?  I must ask:  Have you not witnessed in firsthand horror what pining for the good old days has done to Generation X…?

To recap:  We Xers have thus far spent the twenty-first century reliving all our childhood favorites—Star Wars, Super Friends, Karate Kid, Ghostbusters, Lethal Weapon, Halloween, Bill & Ted, Tron, Transformers, Terminator, Top Gun—a pathological exercise in self-infantilization that has catastrophically retarded both the culture as well as a generation of middle-aged adults who are at this point more passionately invested in Skywalkers and superheroes than are the juvenile audiences for whom those characters were originally intended.

Always keen to recognize—and replicate—a winning formula, a new permutation of forward-thinking backward-gazing has recently seized Hollywood:  Sell nineties-era nostalgia to the generation that came of age in that decade!  Over the past few years, we got a pair of Jurassic Park remakes-masquerading-as-sequels that didn’t inspire a single word of enthusiasm (certainly not a second viewing), but nonetheless earned over a billion dollars apiece, while our last conventional movie star, Dwayne Johnson, used his considerable clout (or more aptly muscle?) to resurrect both Jumanji and Baywatch.  As for this year?  Hope you’re excited for warmed-over helpings of The Lion King, Men in Black, Toy Story, Aladdin, and yet more Jumanji.  And while we’re at it, let’s welcome back slacker duo Jay and Silent Bob, because surely their grunge-era stoner humor still holds up in middle-age—

Our sentiments exactly, fellas…

—as well as Will Smith and Martin Lawrence, back from buddy-cop purgatory for more Bad Boys badassery!  You know damn well whatcha gonna do when they come for you:  Buy a ticket!

For an indeterminate, but clearly not immeasurable, swath of moviegoers, there is no marketing campaign more alluring than one that taps into foggy childhood memories. . . .

. . . The great nostalgia-industrial complex will [continue] steamrollering us against our better judgment into multiplexes, hoping for a simulacrum of the first high we felt watching great characters years ago.

Tom Philip, “Summer ’19 Brought To You By Nostalgia-Bait Movies,” Opinion, New York Times, July 4, 2019

Not just multiplexes.  (And how are those even still a thing?)  On the small screen, VH1 revived game-changing nineties slasher franchise Scream this summer (how, for that matter, is VH1 still a thing?), and new iterations of decade-defining teen melodramas 90210 and Party of Five are on the way.  Dope.

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