Writer of things that go bump in the night

Tag: Batman (Page 1 of 3)

No, Virginia, “Die Hard” Is Not a Christmas Movie

Ah, it’s that magical time of year!  When the Hudson hawk nips at the nose, and the skyline over the New Jersey Palisades bruises by midafternoon.  When chimney smoke from private houses spices the air, and strings of colored lights adorn windows and fire escapes.  And, of course, when the Internet engages in its annual bullshit debate as to whether perennial holiday favorite Die Hard, currently celebrating its thirty-fifth anniversary, is a Christmas movie.  And since “bullshit debates” are my brand…


In fourth grade, I scored what was, by 1980s standards, the holy grail:  a best friend with HBO.  Over the following five years, I slept over at his house every weekend, where we watched R-rated action movies into the night.  Whatever HBO was showing that week, we delighted in it, no matter how idiotic (Action Jackson) or forgettable (Running Scared).  For a pair of preadolescent boys, that Saturday-night cinematic grab bag abounded with illicit wonders.

Much as we enjoyed those movies, though, they were for the most part—this isn’t a criticism—ephemeral crap.  We howled at their profane jokes and thrilled to their improbable set pieces, but seldom if ever revisited any of them (Beverly Hills Cop [1984] and its sequel [1987] being a rare exception), and certainly none inspired us to playact their scenarios as we had with PG-rated adventures Ghostbusters (1984) and Back to the Future (1985).  They entertained us, sure, but didn’t exactly impress upon our imaginations in any lasting or meaningful way…

That is, not until an action thriller with the snarky guy from Moonlighting (1985–1989) and Blind Date (1987) came along.  I still remember seeing Die Hard (1988) for the first time, on a thirteen-inch television with side-mounted mono speaker at my friend’s Bronx apartment.  As a viewing experience, it was about as low-def as they come, but that didn’t diminish the white-knuckled hold the movie had on us; we watched it in astonished silence from beginning to end.  From that point on—and this was the year no less than Tim Burton’s Batman had seized the zeitgeist, and our longstanding favorites Ghostbusters and Back to the Future got their first sequelsDie Hard was almost all we could talk about.

At the time, Manhattan College was in the process of erecting a twelve-story student residence overlooking Van Cortlandt Park, and we would gather with our JHS pals at the construction site on weekends, running around the unfinished edifice with automatic squirt guns, playing out the movie’s gleefully violent plot.  Hell, at one point or another, every multistory building in the neighborhood with a labyrinthine basement and rooftop access became Nakatomi Plaza, the setting of a life-and-death battle staged and waged by a group of schoolboys, our imaginations captive to the elemental premise of Die Hard.

We obsessed over that fucking movie so exhaustively, we passed around this still-in-my-possession copy of the pulp-trash novel it was based on—Roderick Thorp’s Nothing Lasts Forever (1979)—until every one of us had had a chance to read it:

The now-battered copy of “Nothing Last Forever” I bought in 1989 at the long-gone Bronx bookstore Paperbacks Plus

The thirteen-year-old boys of the late ’80s were far from the only demographic taken with Die Hard.  The movie proved so hugely popular, it not only spawned an immediate sequel in 1990 (which we were first in line to see at an appallingly seedy theater on Valentine Avenue), but became its own subgenre throughout the rest of that decade.  Hollywood gave us Die Hard on a battleship (Under Siege), Die Hard on a plane (Passenger 57), Die Hard on a train (Under Siege 2:  Dark Territory), Die Hard on a mountain (Cliffhanger), Die Hard on a bus (Speed), Die Hard on a cruise ship (Speed 2:  Cruise Control), Die Hard in a hockey arena (Sudden Death), Die Hard on Rodeo Drive (The Taking of Beverly Hills), Die Hard at prep school (Toy Soldiers)…

Christ, things got so out of control, even Beverly Hills Cop, an established action franchise predating Die Hard, abandoned its own winning formula for the third outing (scripted by Steven E. de Souza, co-screenwriter of the first two Die Hards) in favor of a half-assed “Die Hard in an amusement park” scenario.  This actually happened:

Eddie Murphy returns as Axel Foley—sort of—in “Beverly Hills Cop III” (1994)

None of those films has had the staying power of the original Die Hard.  Mostly that’s owed to Die Hard being a superior specimen of filmmaking.  Director John McTiernan demonstrates uncommonly disciplined visual panache:  He expertly keeps the viewer spatially oriented in the movie’s confined setting, employing swish pans and sharp tilts to establish the positions of characters within a given scene, as well as imbue the cat-and-mouse of it all with breathless tension.

McTiernan consistently sends his hero scuttling to different locations within the building—stairwells, pumprooms, elevator shafts, airducts, the rooftop helipad—evoking a rat-in-a-cage energy that leaves the viewer feeling trapped though never claustrophobic.  The narrative antithesis of the globetrotting exploits of Indiana Jones and James Bond, Die Hard is a locked-room thriller made with an ’80s action-movie sensibility.  It was and remains a masterclass in suspense storytelling—often imitated, as the old saying goes, never duplicated.

Perhaps another key reason for the movie’s durability, its sustained cultural relevance, is owed to its (conditional) status as a celebrated Christmas classic.  Like It’s a Wonderful Life (1946) and National Lampoon’s Christmas Vacation (1989) and Love Actually (2003), Die Hard is a feel-good film—albeit with a considerably higher body count—one is almost compelled to watch each December.  Yet whereas nobody questions any of the aforementioned movies’ culturally enshrined place in the holiday-movie canon—nor that of cartoonishly violent Home Alone (1990)—Die Hard’s eligibility seems perennially under review.

Why does the debate around Die Hard die hard… and is it, in fact, a Christmas movie?

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Highway to Hell:  Car Culture and Hollywood’s Hero-Worship of the Automobile

With road-trip season upon us once again, here’s an examination of how American car culture has been romanticized by the entertainment industry; how automobiles, far from enablers of freedom and individuality, are in fact “turbo-boosted engines of inequality”; and how Hollywood can help remedy an ecocultural crisis it’s played no small role in propagating.


In any given episode, the action reliably starts the same way:  a wide shot of the Batcave, Batmobile turning on its rotating platform to face the cavemouth, camera panning left as the Dynamic Duo descend the Batpoles.  Satin capes billowing, Batman and Robin hop into their modified 1955 Lincoln Futura, buckle up—decades before it was legally required, incidentally—and the engine whines to life as they run through their pre-launch checklist:

ROBIN:  Atomic batteries to power.  Turbines to speed.

BATMAN:  Roger.  Ready to move out.

A blast of flame from the car’s rear thruster—whoosh!—and off they’d race to save the day.

By the time the 1980s had rolled around, when I was first watching Batman (1966–1968) in syndicated reruns, every TV and movie hero worth his salt got around the city in a conspicuously slick set of wheels.  Muscle cars proved popular with working-class ’70s sleuths Jim Rockford (Pontiac Firebird) and Starsky and Hutch (Ford Gran Torino).  The neon-chic aesthetic of Reagan era, however, called for something a bit sportier, like the Ferrari, the prestige ride of choice for Honolulu-based gumshoe Thomas Magnum (Magnum, P.I.) and buddy cops Crockett and Tubbs (Miami Vice).  The ’80s were nothing if not ostentatiously aspirational.

Even when cars were patently comical, they came off as cool despite themselves:  the Bluesmobile, the 1974 Dodge Monaco used in The Blues Brothers (1980); the Ectomobile, the 1959 Cadillac Miller-Meteor Sentinel in Ghostbusters (1984); the Wolfmobile, a refurbished bread truck that Michael J. Fox and his pal use for “urban surfing” in Teen Wolf (1985).

The DMC DeLorean time machine from Back to the Future is clearly meant to be absurd, designed in the same kitchen-sink spirit as the Wagon Queen Family Truckster from National Lampoon’s Vacation (1983), but what nine-year-old boy in 1985 didn’t want to be Michael J. Fox, sliding across the stainless-steel hood and yanking the gull-wing door shut behind him?  And like the characters themselves, the DeLorean evolved with each movie, going from nuclear-powered sports car (Part I) to cold-fusion flyer (Part II) to steampunk-retrofitted railcar (Part III).  “Maverick” Mitchell’s need for speed didn’t hold a candle to Marty McFly’s, who’s very existence depended on the DeLorean’s capacity to reach 88 miles per hour.

Vehicles that carried teams of heroes offered their own vicarious pleasure.  Case in point:  the 1983 GMC Vandura, with its red stripe and rooftop spoiler, that served as the A-Team’s transpo and unofficial HQ—a place where they could bicker comically one minute then emerge through the sunroof the next to spray indiscriminate gunfire from their AK-47s.  The van even had a little “sibling”:  the Chevrolet Corvette (C4) that Faceman would occasionally drive, marked with the same diagonal stripe.  Did it make sense for wanted fugitives to cruise L.A. in such a distinct set of wheels?  Not really.  But it was cool as hell, so.

The Mystery Machine was the only recurring location, as it were, on Scooby-Doo, Where Are You! (1969), and the van’s groovy paint scheme provided contrast with the series’ gloomy visuals.  Speaking of animated adventures, when once-ascetic Vietnam vet John Rambo made the intuitive leap from R-rated action movies to after-school cartoon series (1986), he was furnished with Defender, a 6×6 assault jeep.  Not to be outdone, the most popular military-themed animated franchise of the ’80s, G.I. Joe:  A Real American Hero (1983–1986), featured over 250 discrete vehicles, and the characters that drove them were, for the most part, an afterthought:

With the debut of the 3 ¾” figures in 1982, Hasbro also offered a range of vehicles and playsets for use with them.  In actual fact, the 3 ¾” line was conceived as a way to primarily sell vehicles—the figures were only there to fill them out!

‘3 ¾” Vehicles,’ YoJoe!

But who needs drivers when the vehicles themselves are the characters?  The protagonists of The Transformers (1984–1987) were known as the Autobots, a race of ancient, sentient robots from a distant planet that conveniently shapeshifted into 1980s-specific cars like the Porsche 924 and Lamborghini Countach, among scores of others.  (The premise was so deliriously toyetic, it never occurred to us to question the logic of it.)  Offering the best of both G.I. Joe and The Transformers, the paramilitary task force of M.A.S.K. (1985–1986), whose base of operations was a mountainside gas station (what might be described as Blofeld’s volcano lair meets the Boar’s Nest), drove armored vehicles that transformed into… entirely different vehicles.

Many movies and shows not only featured cars as prominent narrative elements, but literally took place on the roadVacationMad Max (1979).  Smokey and the Bandit (1977).  CHiPs (1977–1983).  Sometimes the car was so important it had a proper name:  General Lee from The Dukes of Hazzard (1979–1985).  Christ, sometimes it was the goddamn series costar:  KITT on Knight Rider (1982–1986).  Shit on David Hasselhoff’s acting ability all you want, but the man carried a hit TV show delivering the lion’s share of his dialogue to a dashboard.  Get fucked, Olivier.

1980s hero-car culture at a glance

As a rule, productions keep multiple replicas of key picture cars on hand, often for different purposes:  the vehicle utilized for dialogue scenes isn’t the one rigged for stunts, for instance.  It’s notable that the most detailed production model—the one featured in medium shots and closeups, in which the actors perform their scenes—is known as the “hero car.”  And why not?  Over the past half century, Hollywood has unquestionably programmed all of us to recognize the heroism of the automobile.

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“Superman IV” at 35:  How the “Worst Comic-Book Movie Ever” Epitomizes What We Refuse to Admit about Superhero Fiction

Superman IV:  The Quest for Peace, unanimously reviled for both its unconvincing visuals and cornball story, inadvertently accomplished the theretofore unrealized dream of scores of nefarious supervillains when it was released on this date in 1987:  It killed Superman.  (Or at least put the cinematic franchise into two-decade dormancy.)

But a closer examination of the film suggests its objectively subpar storytelling might in fact be far more faithful to the spirit of the source material than today’s fanboy culture would care to concede.


Thirty-five years ago today, my mother took me to see Superman IV:  The Quest for Peace (1987).  Afterwards, we met up with my father at Doubleday’s, a neighborhood bar and grill that was the last stop on Broadway before you’d officially crossed the city line into Westchester County.  The restaurant had a hot-oil popcorn machine in the far corner, and when I went to refill our basket, I spied a man seated at the bar, nose in a copy of USA Today, the back panel of which boasted a full-page color advertisement for Superman IV.

When he caught me studying the ad, he asked, “Gonna go see the new Superman?”

“I just did.”

“Yeah?  How was it?”

“It was amazing,” I said, and I absolutely meant it.  Sensing my sincerity, the gentleman pulled the ad from the bundle of folded pages and handed it to me as a souvenir.  When I got home, I taped it up on my bedroom wall.

The theatrical one-sheet for “Superman IV” looks like a textbook “Action Comics” cover from the ’80s

Sidney J. Furie’s Superman IV:  The Quest for Peace is not amazing.  It is, in fact, commonly regarded as one of the worst comic-book movies ever made—if not the worst—in eternal competition for last place with Batman & Robin (1997) and Catwoman (2004).  It suffered from a notoriously troubled production:  After the diminishing returns of Superman III (1983) and spin-off Supergirl (1984), series producers Alexander and Ilya Salkind sold their controlling interests in the IP to the Cannon Group, the schlockmeister studio responsible for the American Ninja, Missing in Action, Breakin’, and Death Wish franchises—not exactly the optimal custodians of a series that had started out, against all expectation, so magnificently.

Richard Donner’s Superman:  The Movie (1978) was and remains the finest specimen of superhero cinema ever presented, at once ambitiously epic and emotionally relatable.  It pulls off the impossible in so many ways, first and foremost that it absolutely made us a believe a man could fly, which had never been credibly accomplished before.  Credit for that goes not only to the VFX team, which won the Academy Award for its efforts, but to Christopher Reeve, who delivered the movie’s most timeless special effect:  endowing profound dignity and genuine vulnerability to a spandex-clad demigod.  Even the lesser Superman films—and we’ll talk more about those soon enough—are elevated by Reeve’s extraordinary performance, which occupies a lofty position, right alongside Bela Lugosi’s Dracula, in the pantheon of defining interpretations of folkloric icons.

What’s also so remarkable about Superman is how many different tonal aesthetics it assimilates.  The opening sequences on Krypton with Marlon Brando feel downright Kubrickian; Donner somehow channels the cosmic splendor of 2001:  A Space Odyssey (1968), only to then transition us to Smallville, as warm and fertile as Krypton was cold and barren, which evokes the same spirit of sock-hop Americana George Lucas conjured to such success in American Graffiti (1973).

The remainder of the movie shifts fluidly from His Girl Friday–style newsroom comedy (the scenes at the Daily Planet) to urban action thriller à la The French Connection (the seedy streets of 1970s Metropolis) to Roger Moore–era 007 outing (Lex Luthor’s sub–Grand Central lair, complete with comically inept henchmen) to Irwin Allen disaster film (the missile that opens up the San Andreas Fault in the third act and sets off a chain reaction of devastation along the West Coast).

Somehow it coheres into a movie that feels like the best of all worlds rather than a derivative Frankenstein’s monster.  Up until that time, superhero features and television, hampered by juvenile subject matter and typically subpar production values, seemed inherently, inexorably campy.  The notion that a superhero movie could rise to the level of myth, or at least credibly dramatic science fiction, was unthinkable.  Superman is the proof-of-concept paradigm on which our contemporary superhero–industrial complex is predicated.

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In the Multiverse of Madness: How Media Mega-Franchises Make Us Their Obedient Servants, Part 2

Editor’s note:  Owed to the length of “In the Multiverse of Madness,” I divided the essay into two posts.  If you haven’t already, I encourage you to read Part 1 first, and please feel welcome to offer feedback on that post, this one, or both in the comments section of Part 2 below.  Thank you.


Previously on “In the Multiverse of Madness,” we covered the three engagement strategies (and correlating tactics) transmedia mega-franchises deploy to keep us consuming each new offering in real time:  by leveraging FOMO via “spoilers”; by encouraging “forensic fandom” with Easter eggs and puzzle-boxing; and by reversing “figure and ground.”  Now let’s talk about why 1970s-born adults have been particularly susceptible to these narrative gimmicks—and what to do about it.

X Marks the Spot

Mega-franchises are dependent on a very particular demographic to invest in their elaborate and expanding multiverse continuities:  one that has both a strong contextual foundation in the storied histories of the IPs—meaning, viewers who are intimately familiar with (and, ideally, passionately opinionated about) all the varied iterations of Batman and Spider-Man from the last thirty or so years—and is also equipped with disposable income, as is typically the case in middle age, hence the reason Gen X has been the corporate multimedia initiative’s most loyal fan base.  Fortunately for them, we’d been groomed for this assignment from the time we learned to turn on the television.

Very quickly (if it isn’t already too late for that):  From 1946 through 1983, the FCC enforced stringent regulations limiting the commercial advertisements that could be run during or incorporated into children’s programming.  However:

Ronald W. Reagan did not much care for any regulations that unduly hindered business, and the selling of products to an entire nation of children was a big business indeed.  When Reagan appointed Mark S. Fowler as commissioner of the FCC on May 18, 1981, children’s television would change dramatically.  Fowler championed market forces as the determinant of broadcasting content, and thus oversaw the abolition of every advertising regulation that had served as a guide for broadcasters.  In Fowler’s estimation, the question of whether children had the ability to discriminate between the ads and the entertainment was a moot point; the free market, and not organizations such as [Actions for Children’s Television] would decide the matter.

Martin Goodman, “Dr. Toon:  When Reagan Met Optimus Prime,” Animation World Network, October 12, 2010

In the wake of Fowler’s appointment, a host of extremely popular animated series—beginning with He-Man and the Masters of the Universe but also notably including The Transformers, G.I. Joe:  A Real American Hero, and M.A.S.K. for the boys, and Care Bears, My Little Pony, and Jem for young girls—flooded the syndicated market with 65-episode seasons that aired daily.  All of these series had accompanying action figures, vehicles, and playsets—and many of them, in fact, were explicitly based on preexisting toylines; meaning, in a flagrant instance of figure-and-ground reversal, the manufacturers often dictated narrative content:

“These shows are not thought up by people trying to create characters or a story,” [Peggy Charren, president of Action for Children’s Television] explained, terming them “program-length advertisements.”  “They are created to sell things,” she said.  “Accessories in the toy line must be part of the program.  It reverses the traditional creative process.  The children are getting a manufacturer’s catalogue instead of real programming content.”

Glenn Collins, “Controversy about Toys, TV Violence,” New York Times, December 12, 1985

This was all happening at the same time Kenner was supplying an endless line of 3.75” action figures based on Star Wars, both the movies and cartoon spinoffs Droids and Ewoks.  Even Hanna-Barbera’s Super Friends, which predated Fowler’s tenure as FCC commissioner by nearly a decade, rebranded as The Super Powers Team, complete with its own line of toys (also courtesy of Kenner) and tie-in comics (published by DC), thereby creating a feedback loop in which each product in the franchise advertised for the other.  Meanwhile, feature films like Ghostbusters and even the wantonly violent, R-rated Rambo and RoboCop movies were reverse-engineered into kid-friendly cartoons, each with—no surprise here—their own action-figure lines.

I grew up on all that stuff and obsessed over the toys; you’d be hard-pressed to find a late-stage Xer that didn’t.  We devoured the cartoons, studied the comics, and envied classmates who were lucky enough to own the Voltron III Deluxe Lion Set or USS Flagg aircraft carrier.  To our young minds, there was no differentiating between enjoying the storyworlds of those series and collecting all the ancillary products in the franchise.  To watch those shows invariably meant to covet the toys.  At our most impressionable, seventies-born members of Gen X learned to love being “hostage buyers.”  Such is the reason I was still purchasing those goddamn Batman comics on the downslope to middle age.

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In the Multiverse of Madness: How Media Mega-Franchises Make Us Their Obedient Servants, Part 1

Editor’s note:  By even the indefensibly prolix standards of this blog, the following essay—an analytical piece on Hollywood mega-franchises and how audiences wind up serving them more than they serve us—is a lengthy one.  Accordingly, “In the Multiverse of Madness” will be published in two separate parts, with the concluding installment following this one by a week.  I thank you in advance for your time and attention, neither of which I take for granted.


In last month’s post, I proffered that when a fan-favorite media franchise no longer serves us—when we come to recognize some of the popular fictions we’ve cherished embody values we no longer endorse, and potentially even threaten to stand in the way of where we need to go—often the best thing we can do for ourselves is to let it go, purposely and permanently.

Letting go is not about “canceling” (someone like disgraced geek god Joss Whedon) or boycotting (the films of, say, Woody Allen); it’s not about taking action at all.  Instead, letting go is not doing something any longer—not renting out any more space in your life or in your head to the likes of Whedon or Allen, or even to the culturally defining popular narratives whose very ubiquity we take as a God-given absolute:  Star Wars, Star Trek, Harry Potter, DC and Marvel, to name but a sampling.

Despite the universal prevalence of those transmedia brands—not merely the plethora of movies and TV shows, but the licensed apparel and iPhone cases, the die-cast collectables and plush toys—we can, if we choose, be done with any or all those franchises as of… right now.  To learn to live without them entirely.  And happily.  Even lifelong, hardcore superfans can learn to let go of their preferred multimedia pastimes.

It’s both easier and harder than you may think.

Just imagine never caring about ANY of this ever again…

But wait!  What if you happen to genuinely enjoy Star Wars or Star Trek or DC or Marvel?  If you’re a fan, and some or all of those entertainment franchises add value to your life’s experience, by all means, disregard this post’s advice.  Though perhaps first consider this:

For most of Hollywood history, the movie business has needed a hostage buyer, a customer with little choice but to purchase the product.  First, this was the theatre chains, which the studios owned, or controlled, until 1948, when the Supreme Court forced the studios to sell them on antitrust grounds.  In the eighties and nineties, video stores partly filled the role.  But, increasingly, the hostage buyer is us.

Today, the major franchises are commercially invulnerable because they offer up proprietary universes that their legions of fans are desperate to reënter on almost any terms.  These reliable sources of profit are now Hollywood’s financial bedrock.

Stephen Metcalf, “How Superheroes Made Movie Stars Expendable,” New Yorker, May 21, 2018

Consider:  How many of us are unwitting “hostage buyers”—fans who continue to subscribe to certain multimedia franchises no longer out of pleasure, but lately out of habit?  Out of decades-long conditioning?  We may watch Star Wars, for instance, simply because we’ve always watched Star Wars, even if we can’t truly recall the last time we actually enjoyed it the way we did when we were ten years old—with pure and wondrous abandon.  Bad word-of-mouth will steer us clear of a one-off bomb like Blackhat or King Arthur:  Legend of the Sword or The Happytime Murders, but it’ll merely lower our expectations for Star Wars:  The Rise of Skywalker and X-Men:  Dark Phoenix and Terminator:  Dark Fate, not deter us from seeing those umpteenth sequels for ourselves.

When that happens—when we’re willing to spend our money, time, and attention (our three primary modes of currency) on a product we know in advance is shit—we’re no longer fans of those franchises so much as brand loyalists.  Habit buyers, if not outright hostage buyers.  And it can be hard to recognize that in ourselves—harder than we might realize.  I was still reading Batman comics into my thirties, who-knows-how-many years after I stopped enjoying them—long after a once-joyful pleasure became an interminably joyless obligation.  So, why was I still reading and collecting them?

Because I’d always read comics, from the time I was a kid; I’d buy them at the corner candy store in my Bronx neighborhood with loose change I’d rummaged from the couch cushions and reread each one a thousand times.  I’d share them with my grade-school gang, and vice versa.  I’d collected them for as long as I could remember, so it truly never occurred to me a day might come when they no longer added value to my life—when they’d outlived their onetime reliable purpose.  And for years after I reached that point of terminally diminished returns, I’d continue to spend money, to say nothing of time and attention, on a habit I wasn’t enjoying—that did nothing but clutter my home with more worthless shit that went straight into indefinite “storage” in the closet.  Why the hell did I do that?

Because I’d ceased to be a fan and had instead become an obedient brand loyalist—an institutionalized hostage buyer.  And, to be sure, corporate multimedia initiatives—which is to say the those so-called “mega-franchises” from which there is always one more must-see/must-have sequel, prequel, sidequel, spinoff, TV series, tie-in comic, videogame, and branded “collectible” being produced—very much count on our continued, unchallenged fidelity to once-beloved concepts and characters…

… and they are doubling down on the billion-dollar bet they’ve placed on it:

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The Lost Boys of the Bronx: A Tribute to Joel Schumacher

Batman Forever and The Lost Boys director Joel Schumacher died on Monday, June 22, at the age of eighty after a yearlong battle with cancer.  In an industry where branding is sacrosanct, his brand, as it were, was his steadfast refusal to be artistically pigeonholed:  Hit-and-miss though his track record may be, he was a rare breed of filmmaker who worked in virtually every genre, from comedy (D.C. Cab; Bad Company) to drama (Cousins; Dying Young) to sci-fi/horror (Flatliners; Blood Creek) to crime thriller (Falling Down, 8mm) to legal thriller (The Client, A Time to Kill) to musical (The Phantom of the Opera).  His filmography is as winding and unconventional as was his path to commercial success:

Schumacher was born in New York City in 1939 and studied design at Parsons and the Fashion Institute of Technology. . . .

When Schumacher eventually left fashion for Hollywood, he put his original trade to good use, designing costumes for various films throughout the Seventies. . . .  He also started writing screenplays during this time, including the hit 1976 comedy Car Wash and the 1978 adaptation of the musical The Wiz.

In 1981, Schumacher made his directorial debut with, The Incredible Shrinking Woman, a sci-fi comedy twist on Richard Matheson’s 1959 novel, The Shrinking Man, starring Lily Tomlin.  Fitting the pattern that would define his career, the film was a financial success but a flop with critics. . . .

Schumacher’s true breakout came a few years later in 1985, when he wrote and directed St. Elmo’s Fire, the classic post-grad flick with the Brat Pack cast, including Rob Lowe, Demi Moore and Judd Nelson.  Two years later, he wrote and directed The Lost Boys, a film about a group of teen vampires that marked the first film to star both Corey Feldman and Corey Haim, effectively launching the heartthrob duo known as “the Coreys.”

Jon Blistein, “Joel Schumacher, Director of ‘Batman & Robin,’ ‘St. Elmo’s Fire,’ Dead at 80,” Rolling Stone, June 22, 2020

Though Schumacher did not write The Lost Boys (1987) as the Rolling Stone piece erroneously asserts (the screenplay is credited to Janice Fischer & James Jeremias and Jeffrey Boam), neither his creative imprint on the project nor the cultural impact of the movie itself can in any way be overstated.  Sure, teenage vampires may be a dime-a-dozen cottage industry now, from Buffy the Vampire Slayer to Twilight to The Vampire Diaries, but if you happened to grow up on any of those Millennial staples, it’s worth knowing that pubescent bloodsuckers had never really been done prior to The Lost Boys—no, that celebrated iteration of the vampire’s pop-cultural evolution is entirely owed to the pioneering vision of Joel Schumacher.

Late filmmaker Joel Schumacher; photo by Gabriella Meros/Shutterstock, 2003 (498867t)

When Richard Donner left the project to direct Lethal Weapon instead, the script Schumacher inherited was essentiallyThe Goonies… with vampires.”  By aging up the characters from preteens to hormonal adolescents, Schumacher saw a creative opportunity to do something scarier—and sexier.  A cult classic was thusly born, and though The Lost Boys itself never became a franchise (save a pair of direct-to-video sequels two decades later, and the less said about them, the better), its fingerprints are all over the subgenre it begat.  We owe Schumacher a cultural debt for that.

Kiefer Sutherland’s David (second from left) leads a gang of teenage vampires in “The Lost Boys”

And I owe him a personal debt.  Over any other formative influence, The Lost Boys is directly and demonstrably responsible for my decision to study filmmaking in college and then to pursue a screenwriting career in Hollywood.  More than simply my professional trajectory, in point of fact, my very creative sensibilities were indelibly forged by that film:  The untold scripts and novels I’ve written over the past quarter century have almost exclusively been tales of the supernatural with a strong sense of both humor and setting—the very qualities The Lost Boys embodies so masterfully and memorably.  All of that can be traced to the summer of 1994.

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Challenging Our Moral Imagination: On Hollywood’s Crises of Climate, Conscience, and Creativity

“What about Thanos?”

A strange question, I’ll concede, to emerge from an impassioned conversation about the transformative systemic overhauls required to our energy policy, our health care, and our economic ideology in the wake of the coronavirus—

—because what could the cartoon villain from the Avengers movies possibly have to do with any of that?

The answer, frustratingly, is:  More than you may realize.

During a recent online confab with the leadership team of the San Fernando Valley Chapter of the Climate Reality Project, the discussion drifted momentarily from existential matters to televisional ones:  What’s everybody been binge-watching?

Now, anyone who knows me—in person or through this blog—is peripherally aware of my immedicable disdain for movies and television.  Yet… with no baseball this spring to occupy my time, I’ve been reluctantly compelled to sample quite a bit of scripted media to which I’d have otherwise turned up a nose.  And, to my surprise, I find myself excited to share a handful of programming that, in my view, embodies creativity with a conscience.  (We’ll get to those coveted endorsements shortly.)

The cast of “Schitt’s Creek” (2015–2020)

To that end, one of our Climate Reality Leaders recommended Schitt’s Creek:  “The evolution of the self-absorbed yet well-meaning characters as they deal with the adversity that helps them discover what it really means to love is quite endearing,” my colleague said, “and I believe has left an impact on many who are out there now hoping for the world to refashion itself in that way.”

Schitt’s Creek is one of those shows that got away from me in our era of Peak TV, but I second the motion for more prescriptive fiction that both challenges us to be better—individually and collectively—as well as provides a model to do so.  Hard as this may be to fathom for those born into a postnarrative world, but our popular entertainments used to reliably perform that public service.  To wit:  Earlier this month, this unflinching indictment of white privilege from a 1977 episode of Little House on the Prairie resurfaced on Twitter to considerable gape-mouthed astonishment:

Bet you didn’t recall that show being so edgy.  Thing is, the stories we tell about the world in which we live are only as aspirational—and inspirational—as the moral imagination of our storytellers.  Alas, ever since meaningless worldbuilding supplanted purposeful storytelling, the function of popular fiction has shifted from lighting a path forward to drawing us down a rabbit hole of “Easter eggs” and “spoilers” that lead only to the next installment of a given multimedia franchise (meaning:  keep your wallet handy).  As the late Neil Peart wrote forty years ago:

Art as expression –
Not as market campaigns
Will still capture our imaginations
Given the same
State of integrity
It will surely help us along

Talk about advice unheeded.  Consequently, our commercial entertainment is often embedded—however unconsciously—with culturally pernicious values, from glorifying vigilante justice (superhero sagas; revenge thrillers), to undermining trust in public institutions (the self-serving White Houses of Scandal and House of Cards were a far cry from the empathetic Bartlet administration), to romanticizing criminal sociopathy (the street-racing “rebels” of Fast & Furious) and—bonus!—thereby validating a mindset in which “environmental degradation is not only a given but a goal” (robin, “The Fast and Furious Films and Mad Max Fury Road,” Ecocinema, Media, and the Environment [blog], September 20, 2019)

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Tim Burton’s “Batman” at 30—and the Cultural Legacy of the Summer of 1989

In order to appreciate the state of commercial adolescence to which Generation X has been disproportionately consigned, one needs to consider Tim Burton’s Batman in its sociocultural context:  how it inadvertently provided a blueprint to reconceptualize superheroes from innocent entertainment meant to inspire the imagination of children to hyperviolent wish-fulfillment fantasies for commercially infantilized adults.


The weekly theatrical debut of a new franchise tentpole, voraciously bulling aside the $200 million–budgeted blockbuster released a mere seven days prior, is par for the course nowadays, but back in 1989—thirty summers ago per the calendar, though seemingly as recently as yesterday by the nebulous barometer of memory—we’d never before experienced anything like that.

That was the year that gave us new entries in such ongoing adventures as Indiana Jones, Star Trek, Ghostbusters, The Karate Kid, Lethal Weapon, James Bond, and Back to the Future, lowbrow comedies Police Academy, Fletch, and Vacation, as well as slasher staples Friday the 13th, A Nightmare on Elm Street, and Halloween—to say nothing of launching all-new franchises with Bill & Ted’s Excellent Adventure, Major League, Pet Sematary, Honey, I Shrunk the Kids, Weekend at Bernie’s, and Look Who’s Talking.  To anyone who’d grown up in the nascent home-video era—that period in which all the aforementioned series (save 007) were born and could thusly be re-watched and obsessed-over ad infinitum—1989 was the Christmas of summer-movie seasons.

Tim Burton's "Batman"
Michael Keaton in Tim Burton’s “Batman” (1989)

But none of those films, huge as many of them were, dominated the cultural spotlight that year as pervasively as Tim Burton’s Batman, released on this date in 1989.

Out of the Shadows

I can hear my thirteen-year-old nephew now:  “One superhero movie?  Wow—how’d you handle the excitement?”

Yeah, I know.  But it was exciting.  I was thirteen myself in 1989, spending most of my free time with my grade-school gang at the neighborhood comic shop down on Broadway, steeped in a subculture that hadn’t yet attained popular acceptance.  Richard Donner’s Superman (1978) had been the only previous attempt at a reverent comic-book adaptation, and, creatively and financially successful though it was, most of that goodwill had been squandered in the intervening decade by a succession of increasingly subpar sequels (through no fault of the marvelous Christopher Reeve, who makes even the worst of them watchable).

Christopher Reeve and Margot Kidder in “Superman: The Movie”

As for Batman:  It’s crucial to remember, and easy enough now to overlook, that in the late eighties, the prevailing public perception of the character was not Frank Miller’s Dark Knight, but rather Adam West’s “Bright Knight” from the self-consciously campy acid-trip of a TV series that had aired twenty years earlier.  In the wake of that show’s cancelation, a concerted effort was made by the character’s creative custodians at DC Comics—first Dennis O’Neil and Neal Adams, then Steve Englehart and Marshall Rogers, and most effectively Miller with his aptly titled The Dark Knight Returns—to reestablish Batman as the “nocturnal avenger” he was originally conceived to be.

“Dark Knight Triumphant” (July 1986); art by Frank Miller and Lynn Varley

But if you weren’t following the comics—and, in those days, few over thirteen years old were—the predominant impression the name “Batman” conjured wasn’t the ferocious Miller rendering above so much as this:

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Changing the Narrative: Why Some of Our Most Popular Stories Affirm Our Most Pernicious Beliefs—and How Storytellers Can Rewrite This Bad Script

I can’t say it was by deliberate design, but the blog this year has been heavily focused on the power of storytelling as a cultural lodestar, one that reflects the changing times as much as it influences them.  Like gravity, or capitalism, narrative is a governing force in our lives that mostly operates invisibly, if for no other reason than we’ve gotten so accustomed to its ubiquity.

“As a medium, stories have proven themselves great as a way of storing information and values, and then passing them on to future generations.  Our children demand we tell them stories before they go to bed, so we lace those narratives with the values we want them to take with them into their dreams and their adult lives.  Likewise, the stories and myths of our religions and national histories preserve and promote certain values over time.  That’s one reason civilizations and their values can persist over centuries” (Douglas Rushkoff, Present Shock:  When Everything Happens Now, [New York:  Penguin Group, 2013], 16).

Taking those values “into our dreams,” as Rushkoff puts it, is a crucial proviso, because it underscores the subconscious way storytelling works:  A good story seduces you with the promise of entertainment, incrementally winds you up into a state of suspense, and only lets you out when it’s made its point—when it’s imparted its takeaway moral.  Over and over we submit to this experience, fondly recalling with friends the parts of a story that made us jump, or laugh, or cry, but seldom do we give much consideration to its underlying ethos; that sort of subtextual scrutiny, let’s face it, begins and ends in third-period English.

But if fiction is the means by which our mores and traditions are conferred, then it is also, accordingly, the way in which bad ideas are inculcated, even by trustworthy artists.  Much of this is owed, quite innocently, to utilitarian narrative patterns that have, through mass-repetition, developed into accepted sociocultural precepts.

You all know the rules: sin equals death

Genre conventions are part of a pact storytellers make with their audience, a set of tacitly agreed-upon expectations:  an action thriller will have violence; a slasher film will feature teenage sex; a romantic comedy will pair ideologically (and adorably) mismatched lovers.  The best stories find a way of at once honoring and challenging those tropes (Scream, The Dark Knight); most, however, simply take them as an uncontested given.  Commenting on the erotica blockbuster Fifty Shades Freed, comedian Bill Maher noted:

“Psychologists have to explain how in the age of #MeToo, the number-one movie in America is about a woman on a leash.  Or, how in romantic comedies, there are only three plots:  she married her boss; stalking is romantic; and ‘I hate you and then I love you’” (Bill Maher, “New Rule:  Hollywood’s Grey Area,” Real Time with Bill Maher, February 16, 2018).

To a certain extent, given their sheer volume, archetypal scenarios are unavoidable.  And most writers, I suspect, don’t promulgate them with an actively malignant agenda:  I don’t imagine screenwriter J. F. Lawton, for instance, set out to make the case that prostitution is romantic when he conceived the neo-Pygmalion fairy tale Pretty Woman; that was simply an incidental if unfortunate concomitant.  Artists, after all, have consumed thousands of stories, too, and are therefore as susceptible to the subliminal indoctrination of culturally ingrained—and narratively reinforced—worldviews as the rest of us.  Some of our most cherished American myths even help to explain how we’ve arrived at this dangerous moment in history.

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Counter Culture: Over the past Quarter Century, a Small Specialty Shop Became a Bronx Institution

Before the geek underground went mainstream—before the Internet exposed its numbers as legion; before corporations fully understood that superheroes were woefully underexploited billion-dollar assets—there was no better place to both talk and learn about pop culture than the neighborhood comic shop.

When it opened in 1991, Magnum Comics & Cards wasn’t the first direct-market specialty store in the northwest sector of the Bronx where I grew up, but it was inarguably the liveliest, the one with the most personality.  That was owed, in no small part, to its colorful proprietor, Neil Shatzoff.

A photo of the shop I snapped on December 30, 2010

Holding court from behind the register, Neil would speak with juvenile exuberance and encyclopedic authority on pop esoterica:  why Brian Dennehy would’ve made for a better Commissioner Gordon than Pat Hingle (I agree, but, hey—at least we eventually got Gary Oldman); why Joel Schumacher’s track record for dark-skewing commercial cinema (The Lost Boys, Falling Down) made him a promising candidate to take over the Batman franchise from Tim Burton (well, it seemed like a good fit on paper…); why Kevin Smith’s unproduced Superman Lives script was budgetarily impractical and narratively quixotic (turns out, it was twenty years ahead of its time).  His disquisitions were all the more entertaining for his impish, whip-fast wit; reflecting on the Academy’s arbitrary predilection to honor films over movies, he once noted:  “Gandhi won an Oscar for Best Costume Design, and all they did was throw a couple of towels over him.”

 

COMIC ESCAPADES

All throughout high school, I’d pop by the shop every Wednesday to get my weekly fix of superhero soap opera—the now-classic Death of Superman and Batman:  Knightfall storylines were unfolding at the time—and, more to the point, to listen to Neil wax pop-cultural.  A decade my senior, he supplemented my cinematic education—the way an older sibling’s musical tastes might rub off on you—by introducing me to genre essentials that were just a little before my time:  The Thing and An American Werewolf in London and Thief (the feature-film debut of Michael Mann and spiritual precursor to Heat) and the Dirty Harry series.  (Though I can’t say for certain, it’s possible the first Dirty Harry sequel, Magnum Force, influenced the name of the shop itself).

It was by way of the file cabinet–mounted TV behind the counter that I first became aware of things like aspect ratios and audio commentaries and director’s cuts; Neil was an early adopter of LaserDisc, and would dub them onto VHS and play them in the store.  Imagine my surprise to learn there was a “secret” longer version of Aliens (by seventeen minutes!), or a definitive two-hour documentary on the making of Jaws.  In the days before such things were standard-issue features on DVDs, there was only one guy I knew who had access to all that amazing arcana, and he delighted in sharing his zeal for it with his customers.

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