Writer of things that go bump in the night

Tag: Ghostbusters (Page 1 of 2)

“The Dogcatcher” Unleashed:  The Story behind My Debut Novel

My first novel, The Dogcatcher, is now available from DarkWinter Press.  It’s an occult horror/dark comedy about a municipal animal-control officer whose Upstate New York community is being terrorized by a creature in the woods.  Here’s a (spoiler-free) behind-the-scenes account of the project’s creative inception and development; how it’s responsible for my being blackballed in Hollywood; how the coronavirus pandemic challenged and ultimately elevated the story’s thematic ambitions; and how these characters hounded my imagination—forgive the pun—for no fewer than fourteen years.

The Dogcatcher is on sale in paperback and Kindle formats via Amazon.


In the spring of 2007, I came home from L.A. for a week to attend my sister’s graduation at Cornell University.  My first occasion to sojourn in the Finger Lakes region, I took the opportunity to stay in Downtown Ithaca, tour the Cornell campus, visit Buttermilk Falls State Park.  I was completely taken with the area’s scenic beauty and thought it would make the perfect location for a screenplay.  Only trouble was, all I had was a setting in search of a story.

CUT TO:  TWO YEARS LATER

Binge-watching wasn’t yet an institutionalized practice, but DVD-by-mail was surging, and my wife and I were, as such, working our way through The X-Files (1993–2002) from the beginning.  Though I have ethical reservations about Chris Carter’s hugely popular sci-fi series, I admired the creative fecundity of its monster-of-the-week procedural format, which allowed for the protagonists, his-and-her FBI agents Mulder and Scully, to investigate purported attacks by mutants and shapeshifters in every corner of the United States, from bustling cities to backwater burgs:  the Jersey Devil in Atlantic City (“The Jersey Devil”); a wolf-creature in Browning, Montana (“Shapes”); a prehistoric plesiosaur in Millikan, Georgia (“Quagmire”); El Chupacabra in Fresno, California (“El Mundo Gira”); the Mothman in Leon County, Florida (“Detour”); a giant praying mantis in Oak Brook, Illinois (“Folie à Deux”); a human bat in Burley, Idaho (“Patience”).

Special Agents Fox Mulder (David Duchovny) and Dana Scully (Gillian Anderson) in “The X-Files”

But the very premise of The X-Files stipulated that merely two underfunded federal agents, out of approximately 35,000 at the Bureau, were appropriated to investigate such anomalous urban legends.  I wondered:  If an average American town found itself bedeviled by a predatory cryptid—in real life, I mean—would the FBI really be the first responders?  Doubtful.  But who would?  The county police?  The National Guard?  If, say, a sasquatch went on a rampage, which regional public office would be the most well-equipped to deal with it…?

That’s when it occurred to me:  Animal Control.

And when I considered all the cultural associations we have with the word dogcatcher—“You couldn’t get elected dogcatcher in this town”—I knew I had my hero:  a civil servant who is the butt of everyone’s easy jokes, but whose specialized skills and tools and, ultimately, compassion are what save the day.

But it was, to be sure, a hell of a long road from that moment of inspiration to this:

When the basic concept was first devised, I wrote a 20-page story treatment for an early iteration of The Dogcatcher, dated August 25, 2009.  That same summer, I signed with new literary managers, who immediately wanted a summary of all the projects I’d been working on.  Among other synopses and screenplays, I sent them the Dogcatcher treatment.

They hated it.  They argued against the viability of mixing horror and humor, this despite a long precedent for such an incongruous tonal marriage in commercially successful and culturally influential movies the likes of An American Werewolf in London (1981), Ghostbusters (1984), Gremlins (1984), The Lost Boys (1987), Tremors (1990), Scream (1996), and Shaun of the Dead (2004), to say nothing of then–It Girl Megan Fox’s just-released succubus satire Jennifer’s Body (2009).  (I knew better than to cite seventy-year-old antecedents such as The Cat and the Canary and Hold That Ghost; Hollywood execs have little awareness of films that predate their own lifetimes.)  I was passionate about The Dogcatcher, but it was only one of several prospective projects I was ready to develop, so, on the advice of my new management, I put it in a drawer and moved on to other things.

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Highway to Hell:  Car Culture and Hollywood’s Hero-Worship of the Automobile

With road-trip season upon us once again, here’s an examination of how American car culture has been romanticized by the entertainment industry; how automobiles, far from enablers of freedom and individuality, are in fact “turbo-boosted engines of inequality”; and how Hollywood can help remedy an ecocultural crisis it’s played no small role in propagating.


In any given episode, the action reliably starts the same way:  a wide shot of the Batcave, Batmobile turning on its rotating platform to face the cavemouth, camera panning left as the Dynamic Duo descend the Batpoles.  Satin capes billowing, Batman and Robin hop into their modified 1955 Lincoln Futura, buckle up—decades before it was legally required, incidentally—and the engine whines to life as they run through their pre-launch checklist:

ROBIN:  Atomic batteries to power.  Turbines to speed.

BATMAN:  Roger.  Ready to move out.

A blast of flame from the car’s rear thruster—whoosh!—and off they’d race to save the day.

By the time the 1980s had rolled around, when I was first watching Batman (1966–1968) in syndicated reruns, every TV and movie hero worth his salt got around the city in a conspicuously slick set of wheels.  Muscle cars proved popular with working-class ’70s sleuths Jim Rockford (Pontiac Firebird) and Starsky and Hutch (Ford Gran Torino).  The neon-chic aesthetic of Reagan era, however, called for something a bit sportier, like the Ferrari, the prestige ride of choice for Honolulu-based gumshoe Thomas Magnum (Magnum, P.I.) and buddy cops Crockett and Tubbs (Miami Vice).  The ’80s were nothing if not ostentatiously aspirational.

Even when cars were patently comical, they came off as cool despite themselves:  the Bluesmobile, the 1974 Dodge Monaco used in The Blues Brothers (1980); the Ectomobile, the 1959 Cadillac Miller-Meteor Sentinel in Ghostbusters (1984); the Wolfmobile, a refurbished bread truck that Michael J. Fox and his pal use for “urban surfing” in Teen Wolf (1985).

The DMC DeLorean time machine from Back to the Future is clearly meant to be absurd, designed in the same kitchen-sink spirit as the Wagon Queen Family Truckster from National Lampoon’s Vacation (1983), but what nine-year-old boy in 1985 didn’t want to be Michael J. Fox, sliding across the stainless-steel hood and yanking the gull-wing door shut behind him?  And like the characters themselves, the DeLorean evolved with each movie, going from nuclear-powered sports car (Part I) to cold-fusion flyer (Part II) to steampunk-retrofitted railcar (Part III).  “Maverick” Mitchell’s need for speed didn’t hold a candle to Marty McFly’s, who’s very existence depended on the DeLorean’s capacity to reach 88 miles per hour.

Vehicles that carried teams of heroes offered their own vicarious pleasure.  Case in point:  the 1983 GMC Vandura, with its red stripe and rooftop spoiler, that served as the A-Team’s transpo and unofficial HQ—a place where they could bicker comically one minute then emerge through the sunroof the next to spray indiscriminate gunfire from their AK-47s.  The van even had a little “sibling”:  the Chevrolet Corvette (C4) that Faceman would occasionally drive, marked with the same diagonal stripe.  Did it make sense for wanted fugitives to cruise L.A. in such a distinct set of wheels?  Not really.  But it was cool as hell, so.

The Mystery Machine was the only recurring location, as it were, on Scooby-Doo, Where Are You! (1969), and the van’s groovy paint scheme provided contrast with the series’ gloomy visuals.  Speaking of animated adventures, when once-ascetic Vietnam vet John Rambo made the intuitive leap from R-rated action movies to after-school cartoon series (1986), he was furnished with Defender, a 6×6 assault jeep.  Not to be outdone, the most popular military-themed animated franchise of the ’80s, G.I. Joe:  A Real American Hero (1983–1986), featured over 250 discrete vehicles, and the characters that drove them were, for the most part, an afterthought:

With the debut of the 3 ¾” figures in 1982, Hasbro also offered a range of vehicles and playsets for use with them.  In actual fact, the 3 ¾” line was conceived as a way to primarily sell vehicles—the figures were only there to fill them out!

‘3 ¾” Vehicles,’ YoJoe!

But who needs drivers when the vehicles themselves are the characters?  The protagonists of The Transformers (1984–1987) were known as the Autobots, a race of ancient, sentient robots from a distant planet that conveniently shapeshifted into 1980s-specific cars like the Porsche 924 and Lamborghini Countach, among scores of others.  (The premise was so deliriously toyetic, it never occurred to us to question the logic of it.)  Offering the best of both G.I. Joe and The Transformers, the paramilitary task force of M.A.S.K. (1985–1986), whose base of operations was a mountainside gas station (what might be described as Blofeld’s volcano lair meets the Boar’s Nest), drove armored vehicles that transformed into… entirely different vehicles.

Many movies and shows not only featured cars as prominent narrative elements, but literally took place on the roadVacationMad Max (1979).  Smokey and the Bandit (1977).  CHiPs (1977–1983).  Sometimes the car was so important it had a proper name:  General Lee from The Dukes of Hazzard (1979–1985).  Christ, sometimes it was the goddamn series costar:  KITT on Knight Rider (1982–1986).  Shit on David Hasselhoff’s acting ability all you want, but the man carried a hit TV show delivering the lion’s share of his dialogue to a dashboard.  Get fucked, Olivier.

1980s hero-car culture at a glance

As a rule, productions keep multiple replicas of key picture cars on hand, often for different purposes:  the vehicle utilized for dialogue scenes isn’t the one rigged for stunts, for instance.  It’s notable that the most detailed production model—the one featured in medium shots and closeups, in which the actors perform their scenes—is known as the “hero car.”  And why not?  Over the past half century, Hollywood has unquestionably programmed all of us to recognize the heroism of the automobile.

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In the Multiverse of Madness: How Media Mega-Franchises Make Us Their Obedient Servants, Part 1

Editor’s note:  By even the indefensibly prolix standards of this blog, the following essay—an analytical piece on Hollywood mega-franchises and how audiences wind up serving them more than they serve us—is a lengthy one.  Accordingly, “In the Multiverse of Madness” will be published in two separate parts, with the concluding installment following this one by a week.  I thank you in advance for your time and attention, neither of which I take for granted.


In last month’s post, I proffered that when a fan-favorite media franchise no longer serves us—when we come to recognize some of the popular fictions we’ve cherished embody values we no longer endorse, and potentially even threaten to stand in the way of where we need to go—often the best thing we can do for ourselves is to let it go, purposely and permanently.

Letting go is not about “canceling” (someone like disgraced geek god Joss Whedon) or boycotting (the films of, say, Woody Allen); it’s not about taking action at all.  Instead, letting go is not doing something any longer—not renting out any more space in your life or in your head to the likes of Whedon or Allen, or even to the culturally defining popular narratives whose very ubiquity we take as a God-given absolute:  Star Wars, Star Trek, Harry Potter, DC and Marvel, to name but a sampling.

Despite the universal prevalence of those transmedia brands—not merely the plethora of movies and TV shows, but the licensed apparel and iPhone cases, the die-cast collectables and plush toys—we can, if we choose, be done with any or all those franchises as of… right now.  To learn to live without them entirely.  And happily.  Even lifelong, hardcore superfans can learn to let go of their preferred multimedia pastimes.

It’s both easier and harder than you may think.

Just imagine never caring about ANY of this ever again…

But wait!  What if you happen to genuinely enjoy Star Wars or Star Trek or DC or Marvel?  If you’re a fan, and some or all of those entertainment franchises add value to your life’s experience, by all means, disregard this post’s advice.  Though perhaps first consider this:

For most of Hollywood history, the movie business has needed a hostage buyer, a customer with little choice but to purchase the product.  First, this was the theatre chains, which the studios owned, or controlled, until 1948, when the Supreme Court forced the studios to sell them on antitrust grounds.  In the eighties and nineties, video stores partly filled the role.  But, increasingly, the hostage buyer is us.

Today, the major franchises are commercially invulnerable because they offer up proprietary universes that their legions of fans are desperate to reënter on almost any terms.  These reliable sources of profit are now Hollywood’s financial bedrock.

Stephen Metcalf, “How Superheroes Made Movie Stars Expendable,” New Yorker, May 21, 2018

Consider:  How many of us are unwitting “hostage buyers”—fans who continue to subscribe to certain multimedia franchises no longer out of pleasure, but lately out of habit?  Out of decades-long conditioning?  We may watch Star Wars, for instance, simply because we’ve always watched Star Wars, even if we can’t truly recall the last time we actually enjoyed it the way we did when we were ten years old—with pure and wondrous abandon.  Bad word-of-mouth will steer us clear of a one-off bomb like Blackhat or King Arthur:  Legend of the Sword or The Happytime Murders, but it’ll merely lower our expectations for Star Wars:  The Rise of Skywalker and X-Men:  Dark Phoenix and Terminator:  Dark Fate, not deter us from seeing those umpteenth sequels for ourselves.

When that happens—when we’re willing to spend our money, time, and attention (our three primary modes of currency) on a product we know in advance is shit—we’re no longer fans of those franchises so much as brand loyalists.  Habit buyers, if not outright hostage buyers.  And it can be hard to recognize that in ourselves—harder than we might realize.  I was still reading Batman comics into my thirties, who-knows-how-many years after I stopped enjoying them—long after a once-joyful pleasure became an interminably joyless obligation.  So, why was I still reading and collecting them?

Because I’d always read comics, from the time I was a kid; I’d buy them at the corner candy store in my Bronx neighborhood with loose change I’d rummaged from the couch cushions and reread each one a thousand times.  I’d share them with my grade-school gang, and vice versa.  I’d collected them for as long as I could remember, so it truly never occurred to me a day might come when they no longer added value to my life—when they’d outlived their onetime reliable purpose.  And for years after I reached that point of terminally diminished returns, I’d continue to spend money, to say nothing of time and attention, on a habit I wasn’t enjoying—that did nothing but clutter my home with more worthless shit that went straight into indefinite “storage” in the closet.  Why the hell did I do that?

Because I’d ceased to be a fan and had instead become an obedient brand loyalist—an institutionalized hostage buyer.  And, to be sure, corporate multimedia initiatives—which is to say the those so-called “mega-franchises” from which there is always one more must-see/must-have sequel, prequel, sidequel, spinoff, TV series, tie-in comic, videogame, and branded “collectible” being produced—very much count on our continued, unchallenged fidelity to once-beloved concepts and characters…

… and they are doubling down on the billion-dollar bet they’ve placed on it:

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Challenging Our Moral Imagination: On Hollywood’s Crises of Climate, Conscience, and Creativity

“What about Thanos?”

A strange question, I’ll concede, to emerge from an impassioned conversation about the transformative systemic overhauls required to our energy policy, our health care, and our economic ideology in the wake of the coronavirus—

—because what could the cartoon villain from the Avengers movies possibly have to do with any of that?

The answer, frustratingly, is:  More than you may realize.

During a recent online confab with the leadership team of the San Fernando Valley Chapter of the Climate Reality Project, the discussion drifted momentarily from existential matters to televisional ones:  What’s everybody been binge-watching?

Now, anyone who knows me—in person or through this blog—is peripherally aware of my immedicable disdain for movies and television.  Yet… with no baseball this spring to occupy my time, I’ve been reluctantly compelled to sample quite a bit of scripted media to which I’d have otherwise turned up a nose.  And, to my surprise, I find myself excited to share a handful of programming that, in my view, embodies creativity with a conscience.  (We’ll get to those coveted endorsements shortly.)

The cast of “Schitt’s Creek” (2015–2020)

To that end, one of our Climate Reality Leaders recommended Schitt’s Creek:  “The evolution of the self-absorbed yet well-meaning characters as they deal with the adversity that helps them discover what it really means to love is quite endearing,” my colleague said, “and I believe has left an impact on many who are out there now hoping for the world to refashion itself in that way.”

Schitt’s Creek is one of those shows that got away from me in our era of Peak TV, but I second the motion for more prescriptive fiction that both challenges us to be better—individually and collectively—as well as provides a model to do so.  Hard as this may be to fathom for those born into a postnarrative world, but our popular entertainments used to reliably perform that public service.  To wit:  Earlier this month, this unflinching indictment of white privilege from a 1977 episode of Little House on the Prairie resurfaced on Twitter to considerable gape-mouthed astonishment:

Bet you didn’t recall that show being so edgy.  Thing is, the stories we tell about the world in which we live are only as aspirational—and inspirational—as the moral imagination of our storytellers.  Alas, ever since meaningless worldbuilding supplanted purposeful storytelling, the function of popular fiction has shifted from lighting a path forward to drawing us down a rabbit hole of “Easter eggs” and “spoilers” that lead only to the next installment of a given multimedia franchise (meaning:  keep your wallet handy).  As the late Neil Peart wrote forty years ago:

Art as expression –
Not as market campaigns
Will still capture our imaginations
Given the same
State of integrity
It will surely help us along

Talk about advice unheeded.  Consequently, our commercial entertainment is often embedded—however unconsciously—with culturally pernicious values, from glorifying vigilante justice (superhero sagas; revenge thrillers), to undermining trust in public institutions (the self-serving White Houses of Scandal and House of Cards were a far cry from the empathetic Bartlet administration), to romanticizing criminal sociopathy (the street-racing “rebels” of Fast & Furious) and—bonus!—thereby validating a mindset in which “environmental degradation is not only a given but a goal” (robin, “The Fast and Furious Films and Mad Max Fury Road,” Ecocinema, Media, and the Environment [blog], September 20, 2019)

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Some Assembly Required: Why Disciplined Creativity Begets Better Fiction

Editor’s note:  “Some Assembly Required” was written and scheduled to post prior to COVID-19’s formal classification as a global pandemic and the ensuing social disruption it has caused here in the United States and around the world; in light of that, a thesis about storytelling craft seems to me somewhat inconsequential and irrelevant.

More broadly, however, the essay makes a case for slowing down, something we’re all doing out of admittedly unwelcome necessity at present, and learning to value the intellectual dividends of thoughtful rumination over the emotional gratification of kneejerk reaction; as such, I submit “Some Assembly Required” as planned—along with my best wishes to all for steadfast health and spirits through this crisis.


Castle Grayskull.  The Cobra Terror Drome.  The Batcave.  I didn’t have every 1980s action-figure playset, but, man, how I cherished the ones I got.  In those days of innocence, there was no visceral thrill quite like waking up to an oversized box under the Christmas tree, tearing off the wrapping to find this:

I had one just like it!

Or this:

Optimus Prime was both an action figure AND a playset! Didn’t have him, alas…

Or this:

The seven-foot G.I. Joe aircraft carrier! DEFINITELY didn’t have this one…

Oh, the possibilities!  Getting one of those glorious playsets was like being handed the keys to a magical kingdom of one’s very own.  After having been inspired by the adventures of G.I. Joe and the Transformers and the Ghostbusters at the movies, on their cartoon series, and in comics, now you had your very own “backlot” to stage your personal daydreams.  It was grand.

I am in no way indulging 1980s nostalgia here—surely you know me better than that by now.  Rather, I mean only to elicit the particular thrum of excitement the era’s playsets aroused, the imagination they unleashed.  It’s fair to say I became addicted to that sensation in my youth; even at midlife, I still need my fix.  Nowadays, though, I get it not through curated collections of overpriced memorabilia—retro-reproductions of the action figures of yore—but rather the surcharge-free creation of my own fiction.

CREATIVITY—ONE… TWO… THREE!

Getting a new playset as a kid and a starting a new writing project as an adult share arguably the same three developmental phases.  The first is what I call Think about What You Might like for Christmas.  This is the stage when you experiment noncommittally with ideas, get a sense of what excites you, what takes hold of your imagination—maybe talk it over with friends—and then envision what it will look like.  Selling yourself on a new story idea, deciding it’s worth the intensive time and energy required to bring it to fruition, is much the same as furnishing your parents with a carefully considered wish list:  You’re cashing in your biannual Golden Ticket on this.  It’s a period of escalating anticipation, and of promise.  The “thing” isn’t real yet—it’s still a nebulous notion, not a tangible commodity—but it will be…

Stage two is Some Assembly Required:  This is the recognition that your personal paracosm doesn’t come ready-to-play out of the box.  You’ll need to snap the pieces in place, apply the decals; you need to give the forum structure first.  To use another analogy:  You don’t start decorating a Christmas tree that’s been arranged askance in its stand.  (More on Some Assembly Required in a minute.)

Stage three:  It’s Playtime!  You’ve done the hard, preparatory work of building your imaginary realm, and now you get to experience the pure joy of writing—to have fun, in other words, with your new toys.

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The Nostalgist’s Guide to the Multiverse—and How We All Might Find Our Way Back Home

Gee, for someone who’s spent the past few years lecturing others on the hazards of living on Memory Lane—by way of curated collections of memorabilia, or the unconscionable expropriation of superheroes from children, or whatever your nostalgic opiate—I quite recently became starkly aware of my own crippling sentimental yearning for obsolete pleasures.  But I’ve also identified the precise agent of disorientation that’s led many of us down this dead-end path… and, with it, a way out.  First, some backstory.

I’ve had occasion this autumn to enjoy ample time back on the East Coast, both a season and region I can never get enough of.  I spent a weekend in Rehoboth Beach, Delaware, with a group of high-school friends, many of whom I hadn’t seen in a quarter century.  I visited my beautiful sister in Washington, D.C., where we took in a Nats game so I could get a firsthand look at the team my Dodgers were set to trounce in the playoffs.  I attended my closest cousin’s wedding (Bo to my Luke), and served as best man at my oldest friend’s—both in New Jersey.  I marched in Greta Thunberg’s #ClimateStrike rally at Battery Park, and took meetings with representatives from the Bronx and Manhattan borough presidents’ offices about bringing both districts into the County Climate Coalition.

(I also got chased out of Penn Station by a mutant rat, so it was about as complete a New York adventure as I could’ve hoped for.)

Wonderful and often productive as those experiences were, though—the subway run-in with Splinter from Teenage Mutant Ninja Turtles notwithstanding—my favorite moments were the ones where nothing so noteworthy occurred.  The pints at my favorite pubs.  The old faces I stopped to chat with “on the Avenue,” as we say back home.  The solitary strolls through the park amidst the holy silence of snowfall.

Brust Park in the Bronx, New York, on December 2, 2019 (photo credit: Sean P. Carlin)

More than any of that, though—the ballgames, the gatherings formal and informal, the walks down the street or into the woods—I did what I always do, regardless of site or circumstance:  entertained quixotic fantasies about moving back.

This has become, over the past half-decade, a personal pathological affliction, as my long-suffering friends and family can lamentably attest.  I mean, I left New York for Los Angeles eighteen years ago.  Eighteen years!  That’s years—not months.  Christ, Carlin, at what point does the former cease to feel like home in favor of the latter?

I can’t say what prompted my recent epiphany, but for the first time in all my exhausting exhaustive ruminating on the matter, this simple, self-evident truth occurred to me:  I’ve never really left New York.

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Artistic Originality: Is It Dead—or Was It Merely a Fallacy to Begin With?

Over the course of the many insightful conversations generated by the recent post on Star Wars:  The Last Jedi—sincerest thanks to all who shared their time and thoughts—the subject of artistic influence was discussed:  what role it played in the creation of some of Gen X’s most cherished movie franchises of yore, and what part, if any, it has in our now-institutionalized praxis of remaking those films wholesale—of “turning Hollywood into a glorified fan-fiction factory where filmmakers get to make their own versions of their childhood favorites.”

Because where is the line drawn, exactly, between inspiration and imitation?  If the narrative arts are a continuum in which every new entry owes, to a certain extent, a creative debt to a cinematic or literary antecedent, is originality even a thing?

If so, what is it, then?  How is one to construe it concretely, beyond simply “knowing it when we see it”?  And, as such, is there a way for us as artists to codify, or at very least comprehend, the concept of originality as something more than an ill-defined abstraction to perhaps consciously strive for it in our own work?

 

THE HERO WITH A THOUSAND INFLUENCES

Since it was Star Wars that provoked those questions, let me start with this:  George Lucas is one of my eminent creative influences.  When I was in high school in the early nineties, during that long respite between Return of the Jedi and The Phantom Menace, when Star Wars was more or less placed by its creator in carbon-freezing, I became aware that the same mind had conceived two of my favorite franchises, and went to great lengths to study Lucas’ career:  how he learned the art of storytelling, where his ideas came from, how he managed to innovate the way in which blockbusters were created and marketed.

“Star Wars” and “Indiana Jones” mastermind George Lucas, my first creative idol

In order to more fully appreciate what Lucas created in 1977 when he made Star Wars—a work of fiction so thrilling and inspired it seemed to emerge fully realized from his singular imagination—it behooves us to consider the varied influences he drew from.  The 1936 Flash Gordon film serial Lucas watched as a child provided the inciting animus—a grand-scale space opera told as a series of high-adventure cliffhangers.  (It also later informed the movie’s visual vocabulary, with its reliance on old-fashioned cinematic techniques like opening crawls and optical wipes.)

In a case of east meets west, Joseph Campbell’s study of comparative mythology The Hero with a Thousand Faces provided a general mythic and archetypal blueprint to endow Lucas’ sprawling alien-world fantasy with psychological familiarity, while Akira Kurosawa’s The Hidden Fortress served as a direct model for the plot he eventually settled on (after at least three start-from-scratch rewrites).  Lucas ultimately patterned the series’ three-part narrative arc after Tolkien’s Lord of the Rings cycle (which later directly influenced his high-fantasy franchise-nonstarter Willow), because, prior to Star Wars, closed-ended “trilogies” weren’t really a thing in commercial cinema.

In addition to his cinematic and literary interests, Lucas is also a passionate scholar of world history (as evidenced by Indiana Jones, particularly the television series), and a direct line can be drawn from the X-wing assault on the Death Star to the aerial dogfights of World War II, to say nothing of the saga’s allusions to the Roman Republic, Nazi Germany, and the Vietnam War.  As for where the Force and lightsabers and the twin suns of Tatooine came from… who knows?  The sheer number of disparate interests that met, mated, and reproduced within the confines of Lucas’ brain can never be fully accounted for, even by the man himself.

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Collapse of the Tentpole: Why Hollywood’s Grim Summer Is Good News for the Rest of Us

Hope springs eternal—and by that I mean it was just this past spring I was lamenting Hollywood’s hopeless addiction to nostalgic, twentieth-century brands, from superheroes to Star Wars, and its incorrigible aversion to original genre works in favor of endless sequels and remakes (I will not cave to social pressure by calling them “reboots” just to assuage the egos of filmmakers too precious to be considered slumming with the likes of—heaven forbid—a remake).  And yet…

And yet what a difference a summer can make.  Let’s review the scorecard, shall we?

Batman v Superman took a critical beating (to say the least) and, despite sizable box-office returns, underperformed to expectations, an inauspicious opening salvo in Warners’ would-be mega-franchise (and something tells me, no matter how tepid the public response, they’re not going to take “no” for an answer on this one).  The follow-up, Suicide Squad, performed well even if it didn’t fare any better critically, though one could argue both movies actually did the health of the budding cinematic universe more harm than good in that they tarnished the integrity, such as it is, of the brand; DC is thus far not enjoying Marvel’s critical or popular cachet.  And you don’t build an ongoing franchise playing only to the base.

Other expensive underperformers:  Warcraft; X-Men:  Apocalypse; Teenage Mutant Ninja Turtles:  Out of the Shadows; Neighbors 2:  Sorority Rising; Star Trek BeyondJason Bourne opened well but suffered a steep second-week drop-off—it had no “legs,” in box-office parlance.

Who ya gonna call to exterminate the "ghosts" of a previous generation haunting the multiplex?

Who ya gonna call to exterminate the “ghosts” of a previous generation haunting the multiplex?

Plenty of other “surefire” sequels outright bombed:  Alice Through the Looking Glass, Ghostbusters (not a sequel, but it was promoted as one), The Huntsman:  Winter’s War, Zoolander 2, Independence Day:  Resurgence, and The Divergent Series:  Allegiant, the last of which has resulted in a particularly embarrassing—and unprecedented—predicament for its studio, Lionsgate, which, following in the footsteps of previous YA adaptations Harry Potter, Twilight, and The Hunger Games, unnecessarily split the last movie into two parts, and now they’re stuck with a commitment to a final sequel (or half of one, anyway) without an audience anticipating its release.

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The Great Escape: What the Ascendancy of Comic-Book Culture Tells Us about Ourselves

Lest anyone doubt the real-world superheroic capabilities of a fictional character, let me state for the record that Batman taught me how to read.

For in watching the syndicated reruns of the Adam West series in the late seventies—the kitschy opening credits, specifically—my not-yet-literate mind eventually recognized a correlation between the splashy title-card logo and repetitive choral chant that accompanied it, and “Batman” became the first word I could read and write.  Absolutely true story.

"Ba, ba, ba, ba, ba, ba, ba, ba, ba, ba, ba, ba, ba, ba, ba, ba, ba! Batman!"

“Ba, ba, ba, ba, ba, ba, ba, ba, ba, ba, ba, ba, ba, ba, ba, ba, ba! Bat-man!”

I loved the old Batman show—the pop-art color scheme and Dutch angles (not that I took conscious note of such stylistics at the time) were like a cartoon come to life.  The camp humor?  Entirely lost on me:  When Batman and Robin slid down the Batpoles and zoomed off in the Batmobile—staged in that glorious life-sized playset of a Batcave—the sense of adventure was kinetic.  And when the villain-of-the-week left our heroes for dead in some Rube Goldbergian contraption—their fate to be determined in twenty-four agonizing hours!—the tension was excruciating.

Unlike most of my heroes at that time—Michael Knight, the Duke boys—the Dynamic Duo weren’t confined to the limited jurisdiction of their own fictional worlds, but rather popped up elsewhere, too, in animated form on The New Scooby-Doo Movies and Super Friends, and I never quite understood why no one had thought to put Adam West, Christopher Reeve, and Lynda Carter in a movie together; with no concept of copyright issues or irreconcilable aesthetics or what later came to be called “shared cinematic universes,” it seemed like a no-brainer to assemble an all-star superhero team from the preexisting talent pool.

Batman v Superman: Dawn of Justice

Batman v Superman: Dawn of Justice

Thirty-five years after I—along with an entire generation raised on the same pop-cultural diet, it turns out—first dreamed it, the team formerly known as the Super Friends are getting the tent-pole treatment next month with the release of Batman v Superman:  Dawn of Justice, Warner Bros.’ opening-salvo attempt at the kind of license to print cash shared cinematic universe Marvel has so deftly pioneered (to the envy of every studio in Hollywood).  Fanboy anticipation is at a full boil, if enthusiasm on social media is any barometer; many are counting down the days with a breadth of fanaticism ordinarily reserved for the Second Coming, others forecasting the would-be mega-franchise’s stillbirth, but all are anxiously awaiting Dawn.

Not me, though.  I can say with absolute and irrevocable certainty that I’ll be sitting out Batman v Superman—in theaters, on home video, on cable.  In perpetuity.

But, more on that shortly.

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Attack of the Clones: Why Hollywood’s Creative Approach Is in Need of a Reboot

I had no context to recognize this at the time, but I came of age in a golden era of fantasy cinema.  Some of my earliest theatrical experiences included Superman II (1981), E.T. the Extra-Terrestrial (1982), Return of the Jedi (1983), Ghostbusters (1984), and Back to the Future (1985).  Movies like those were made, by and large, by a generation of filmmakers—notably but not exclusively Steven Spielberg and George Lucas—that had been raised on the sci-fi and fantasy offerings of 1950s B-movies and comics, and later became the first students to major in cinema studies and filmmaking; when that formal training was fused with their pulp passions, the contemporary blockbuster was born:  first with Jaws (1975), then Star Wars (1977), and then Close Encounters of the Third Kind (1977) and Superman:  The Movie (1978) and Raiders of the Lost Ark (1981) and The Goonies (1985).  That cornucopia of imaginative fantasy—hardly an all-encompassing list, by the way—was my first exposure to the movies.  Is it any wonder I was hooked for life?

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