Writer of things that go bump in the night

Category: Craft (Page 1 of 2)

The End: Lessons for Storytellers from the Trump Saga

The election of Joseph R. Biden Jr. earlier this month offered the very thing our movie franchises and television series have denied us for two decades:  catharsis.


For a writer, it turns out I may suffer from a staggering lack of imagination.

I will confess to anxiously entertaining all the apocalyptic post–Election Day scenarios contemplated by even our most sober pundits and analysts:  the disillusion-fueled outrage on the left should Trump eke out a narrow Electoral College win despite losing the popular vote to Biden; or, the armed militias activated by the president in the event of his loss.  Like the set of a Snake Plissken movie, store windows on Fifth Avenue and Rodeo Drive were boarded up; correspondingly, I barricaded my own front and balcony doors as I watched, sick to my stomach, an endless caravan of MAGA-bannered pickup trucks roar past my home in the liberal bastion of Los Angeles the weekend before Election Day.  I girded for the possibility (if not inevitability) of social breakdown, fully aware I would not be cast in the part of uber-competent dystopian hero—the Rick Grimes or Mad Max—in that story.

What I never imagined—not once, even fleetingly—was that upon receiving official word of a Biden/Harris victory, cities across the country, and the world over, would spontaneously erupt into large-scale celebration worthy of an MGM musical.  Ding-dong!  The witch is dead!  It was a perfectly conventional—and conventionally predictable—Hollywood ending, yet I never saw it coming.

The galaxy celebrates the death of Darth Vader

Despite all the warnings I’ve issued about the unconscious maleficent messaging in our commercial fiction—stories in which messianic saviors redeem our inept/corrupt public institutions (Star Wars and superhero sagas), armed men with badges act without even the smallest measure of accountability (action movies and police procedurals), and environmental destruction/societal collapse are not merely inevitable but preferable (Mad Max:  Fury Road, The Walking Dead), because apocalypse absolves us from our burdensome civic responsibilities—this election season has exposed my own susceptibility to pop-cultural conditioning.

It wasn’t merely a spirit of doomism I nursed throughout October; it was an unchallenged assumption that the interminable Trump narrative would simply do what all our stories now do:  hold us in a state of real-time presentism (“We’ll have to wait and see” and “I will keep you in suspense” are common refrains from the outgoing president) rather than arrive at definitive conclusion.

The erosion of cathartic narrativity is a subject I’ve admittedly addressed a lot here on the blog since I first published “Journey’s End” over five years ago, but it’s essential to understanding how the Trump presidency came to be, and why we all felt such an atavistic sense of relief when it reached an end on November 7.

Around the turn of the millennium, storytellers mostly abandoned the Aristotelian narrative arc—with its rising tension, climax, and catharsis—in favor of “storyless” fiction with either a satirical-deconstructionist agenda (Family Guy, Community) or to emulate the kind of open-ended worldbuilding previously the exclusive province of tabletop RPGs and videogames (Game of Thrones, Westworld).

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Some Assembly Required: Why Disciplined Creativity Begets Better Fiction

Editor’s note:  “Some Assembly Required” was written and scheduled to post prior to COVID-19’s formal classification as a global pandemic and the ensuing social disruption it has caused here in the United States and around the world; in light of that, a thesis about storytelling craft seems to me somewhat inconsequential and irrelevant.

More broadly, however, the essay makes a case for slowing down, something we’re all doing out of admittedly unwelcome necessity at present, and learning to value the intellectual dividends of thoughtful rumination over the emotional gratification of kneejerk reaction; as such, I submit “Some Assembly Required” as planned—along with my best wishes to all for steadfast health and spirits through this crisis.


Castle Grayskull.  The Cobra Terror Drome.  The Batcave.  I didn’t have every 1980s action-figure playset, but, man, how I cherished the ones I got.  In those days of innocence, there was no visceral thrill quite like waking up to an oversized box under the Christmas tree, tearing off the wrapping to find this:

I had one just like it!

Or this:

Optimus Prime was both an action figure AND a playset! Didn’t have him, alas…

Or this:

The seven-foot G.I. Joe aircraft carrier! DEFINITELY didn’t have this one…

Oh, the possibilities!  Getting one of those glorious playsets was like being handed the keys to a magical kingdom of one’s very own.  After having been inspired by the adventures of G.I. Joe and the Transformers and the Ghostbusters at the movies, on their cartoon series, and in comics, now you had your very own “backlot” to stage your personal daydreams.  It was grand.

I am in no way indulging 1980s nostalgia here—surely you know me better than that by now.  Rather, I mean only to elicit the particular thrum of excitement the era’s playsets aroused, the imagination they unleashed.  It’s fair to say I became addicted to that sensation in my youth; even at midlife, I still need my fix.  Nowadays, though, I get it not through curated collections of overpriced memorabilia—retro-reproductions of the action figures of yore—but rather the surcharge-free creation of my own fiction.

CREATIVITY—ONE… TWO… THREE!

Getting a new playset as a kid and a starting a new writing project as an adult share arguably the same three developmental phases.  The first is what I call Think about What You Might like for Christmas.  This is the stage when you experiment noncommittally with ideas, get a sense of what excites you, what takes hold of your imagination—maybe talk it over with friends—and then envision what it will look like.  Selling yourself on a new story idea, deciding it’s worth the intensive time and energy required to bring it to fruition, is much the same as furnishing your parents with a carefully considered wish list:  You’re cashing in your biannual Golden Ticket on this.  It’s a period of escalating anticipation, and of promise.  The “thing” isn’t real yet—it’s still a nebulous notion, not a tangible commodity—but it will be…

Stage two is Some Assembly Required:  This is the recognition that your personal paracosm doesn’t come ready-to-play out of the box.  You’ll need to snap the pieces in place, apply the decals; you need to give the forum structure first.  To use another analogy:  You don’t start decorating a Christmas tree that’s been arranged askance in its stand.  (More on Some Assembly Required in a minute.)

Stage three:  It’s Playtime!  You’ve done the hard, preparatory work of building your imaginary realm, and now you get to experience the pure joy of writing—to have fun, in other words, with your new toys.

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Game Over: Why an Unsatisfying “Game of Thrones” Resolution Was a Predictable Inevitability

After eight intense seasons of scheming (on the part of the characters) and puzzling (on the part of the viewership), at long last we finally know who won the Game of Thrones.

I did.

Fans found the end to be an unsatisfying “Game of Thrones” resolution
The moment we’ve been waiting for…

A few years back, as friends and colleagues were indulging in fevered speculation about who would ultimately end up on the Iron Throne, I attempted to spare them another Lost-style disappointment by explaining the story conventions of what media theorist Douglas Rushkoff identified as “postnarrative” fiction, which eschews the predictable, linear, closed-ended form of the monomythic arc—Joseph Campbell’s “hero’s journey”—in favor of an unpredictable, nonlinear, “hyperlinked” mode of narrative “that gets more open rather than more closed as it goes along” (Molly Soat, “Digital Disruption and the Death of Storytelling,” Marketing News, April 2015, 44), and accounts for such Digital Age watercooler shows as The Walking Dead, Westworld, Orphan Black, This Is Us, and Mr. Robot.

This mere fraction of the cast—itself three times the amount most other shows carry—alone suggests an unsatisfying “Game of Thrones” resolution was inevitable
This mere fraction of the cast—itself three times the amount most other shows carry—alone suggests an unsatisfying “Game of Thrones” resolution was inevitable

To that end, I argued that no series with as many characters and concurrent plotlines as Game of Thrones had been made to service could ever rightfully hope—or even credibly intend—to reach a definitive climax, let alone have any catharsis to offer in exchange for viewers’ time and miss-no-detail devotion:

The opening titles sequence of the show betrays this emphasis:  the camera pans over an animated map of the entire world of the saga, showing the various divisions and clans within the empire.  It is drawn in the style of a fantasy role-playing map used by participants as the game board for their battles and intrigues.  And like a fantasy role-playing game, the show is not about creating satisfying resolutions, but rather about keeping the adventure alive and as many threads going as possible.  There is plot—there are many plots—but there is no overarching story, no end.  There are so many plots, in fact, that an ending tying everything up seems inconceivable, even beside the point.

Douglas Rushkoff, Present Shock:  When Everything Happens Now, [New York:  Penguin Group, 2013], 34.

The many, many peers who willingly engaged me on the subject by and large dismissed the very notion of postnarrativity—of course all stories are meant to provide closure, the argument went, and A Song of Ice and Fire author George R. R. Martin was on record as knowing the particulars of how his saga would conclude!—and insisted with good-natured sportsmanship that my Game of Thrones prediction (prophecy?) would be decisively debunked come the series finale.  To support that assertion, the legendary five-hour pitch meeting was often cited in which screenwriters David Benioff and D. B. Weiss claimed to have accurately deduced Jon Snow’s true parentage and were accordingly rewarded with Martin’s theretofore elusive blessing to adapt the high-fantasy series for Hollywood.

To which I emphatically called bullshit.  The account of that alleged pitch meeting—much more so than anything from the world of Westeros—is pure fantasy from people who know a thing or two about mythopoeia.

To wit:  Anyone who’s ever written a story—particularly a long-form, multipart saga like A Song of Ice and Fire—knows that a narrative takes on a course of its own as it develops, and an author’s notions about where it’s all going are about as bankable as our grand ideas of how are own lives are going to play out in five, ten, fifteen years.  In life, you got your plans and schemes… and then you got what happens irrespective of those.  The latter always wins.  Fiction works in a similar fashion.  (And—you can take my word for this—little if anything that gets pitched in development meetings survives to the final draft, anyway.)  As David Benioff himself said in 2015:

We’ve had a lot of conversations with George, and he makes a lot of stuff up as he’s writing it.  Even while we talk to him about the ending, it doesn’t mean that that ending that he has currently conceived is going to be the ending when he eventually writes it.

Debra Birnbaum, “‘Game of Thrones’ Creators:  We Know How It’s Going to End,” Variety, April 15, 2015

Exactly.  And whereas a novel is beholden to the vagaries of merely a single determinant—its author—a television show is a complex organism whose creative evolution changes constantly based on content restrictions imposed by the studio, talent availability, production logistics, budgetary considerations… an endless host of factors.

Case in point:  It came to light earlier this year that shortly after completing work on the first season of GoT, series mainstay Emilia Clarke (Daenerys Targaryen) underwent high-risk surgery to treat a life-threatening brain aneurysm.  In the hypothetical instance she’d been unable to resume work on the show, what would that have meant for the so-called “grand plan” of Game of Thrones?

It would’ve been thrown right out the window is what.

Daenerys’ unsatisfying “Game of Thrones” resolution
Actress Emilia Clarke as Daenerys Targaryen in “The Bells”

That’s the way TV production works.  It’s amorphous.  It’s fluid.  It’s necessarily reactive.  Trying to conceive and carry out a five-year plan for a serialized show is about as tenable as trying to do the same for one’s personal and/or professional life.  It can’t really be done because none of us know what tomorrow might bring.  Any showrunner that insists he knows how it all ends is either full of shit or delusional.

Despite that, my contemporaries maintained the same unwavering faith in the Game of Thrones writers that Tyrion inexplicably invested in Dany, certain all would be paid off and tied up at journey’s end—you’ll see!

“Spoiler alert”:  It wasn’t.

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Artistic Originality: Is It Dead—or Was It Merely a Fallacy to Begin With?

Over the course of the many insightful conversations generated by the recent post on Star Wars:  The Last Jedi—sincerest thanks to all who shared their time and thoughts—the subject of artistic influence was discussed:  what role it played in the creation of some of Gen X’s most cherished movie franchises of yore, and what part, if any, it has in our now-institutionalized praxis of remaking those films wholesale—of “turning Hollywood into a glorified fan-fiction factory where filmmakers get to make their own versions of their childhood favorites.”

Because where is the line drawn, exactly, between inspiration and imitation?  If the narrative arts are a continuum in which every new entry owes, to a certain extent, a creative debt to a cinematic or literary antecedent, is originality even a thing?

If so, what is it, then?  How is one to construe it concretely, beyond simply “knowing it when we see it”?  And, as such, is there a way for us as artists to codify, or at very least comprehend, the concept of originality as something more than an ill-defined abstraction to perhaps consciously strive for it in our own work?

 

THE HERO WITH A THOUSAND INFLUENCES

Since it was Star Wars that provoked those questions, let me start with this:  George Lucas is one of my eminent creative influences.  When I was in high school in the early nineties, during that long respite between Return of the Jedi and The Phantom Menace, when Star Wars was more or less placed by its creator in carbon-freezing, I became aware that the same mind had conceived two of my favorite franchises, and went to great lengths to study Lucas’ career:  how he learned the art of storytelling, where his ideas came from, how he managed to innovate the way in which blockbusters were created and marketed.

“Star Wars” and “Indiana Jones” mastermind George Lucas, my first creative idol

In order to more fully appreciate what Lucas created in 1977 when he made Star Wars—a work of fiction so thrilling and inspired it seemed to emerge fully realized from his singular imagination—it behooves us to consider the varied influences he drew from.  The 1936 Flash Gordon film serial Lucas watched as a child provided the inciting animus—a grand-scale space opera told as a series of high-adventure cliffhangers.  (It also later informed the movie’s visual vocabulary, with its reliance on old-fashioned cinematic techniques like opening crawls and optical wipes.)

In a case of east meets west, Joseph Campbell’s study of comparative mythology The Hero with a Thousand Faces provided a general mythic and archetypal blueprint to endow Lucas’ sprawling alien-world fantasy with psychological familiarity, while Akira Kurosawa’s The Hidden Fortress served as a direct model for the plot he eventually settled on (after at least three start-from-scratch rewrites).  Lucas ultimately patterned the series’ three-part narrative arc after Tolkien’s Lord of the Rings cycle (which later directly influenced his high-fantasy franchise-nonstarter Willow), because, prior to Star Wars, closed-ended “trilogies” weren’t really a thing in commercial cinema.

In addition to his cinematic and literary interests, Lucas is also a passionate scholar of world history (as evidenced by Indiana Jones, particularly the television series), and a direct line can be drawn from the X-wing assault on the Death Star to the aerial dogfights of World War II, to say nothing of the saga’s allusions to the Roman Republic, Nazi Germany, and the Vietnam War.  As for where the Force and lightsabers and the twin suns of Tatooine came from… who knows?  The sheer number of disparate interests that met, mated, and reproduced within the confines of Lucas’ brain can never be fully accounted for, even by the man himself.

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Won’t Get Fooled Again: “The Last Jedi” Incites a Fan Rebellion against Disney’s “Star Wars” Empire

Well ahead of the release of The Last Jedi, I’d made a private resolution to stop being so goddamn grumpy about Star Wars and superheroes moving forward.  That’s not to suggest, mind you, I rescind my cultural criticisms of them, merely an acknowledgment that I’d said my piece, have nothing more to offer on the matter, and have no wish to spend 2018 mired in negativity.  There’s enough of that going around these days.

And yet here I find myself, first post of the New Year, compelled by fate—just like Obi-Wan, I suppose, and, more recently, Luke Skywalker himself—to crawl out of hiding.  Here’s what happened:

The week Last Jedi hit theaters, I was preoccupied with last-minute errands and arrangements for my trip home for the holidays, and Star Wars, frankly, was the last thing on my mind.  I was peripherally aware the movie was “in the air”—reviews were near-universally hailing it as “groundbreaking,” the best of the series since Empire—but altogether oblivious that it had already opened.

Until Saturday, December 16.  That’s when unsolicited text messages start pinging in rapid succession from friends and colleagues, decrying it as “the worst Star Wars ever,” “a betrayal,” “the death of the franchise,” etc.  (One old friend even suggested I stay away from the movie at all costs if I wanted to preserve any fondness I had left for Star Wars.)  I couldn’t quite reconcile any of that with the glowing critical notices, so I went to Rotten Tomatoes, and, sure enough, an overwhelming plurality of the audience was hating this movie.  Not strongly disliking it, mind you—despising it.  Some excerpts:

“I will pass on IX and it won’t make any difference in the grand scheme of things, but there is nowhere the plot can go in the final movie that I particularly would care for.  I have no investment in the characters, plot or universe anymore.”

“Steaming pile of bantha poodoo.”

“Easily the worst in the Saga.  Lifelong Star Wars fan.  It’s now all over.”

“Worst movie EVER.  I can’t begin to find the words that express how bad this was.  Guess it’s hard to say much without spoilers.  Just be warned it’s not the star wars you know.”

“You won’t fool me, nor my money, ever again.”

And then there was this succinct four-word review:

“Fuck you rian Johnson”

How to explain such opprobrium?  (Note:  There are those that suggest a vocal minority of haters has merely created the misleading illusion of substantial backlash—possibly that’s true—but the sampling of direct responses I’ve fielded for the most part range from faint praise at best to seething vitriol.)  I mean, these were the movies that were supposed to “redeem” Star Wars after creator George Lucas’ best malignant efforts to ruin all our childhoods with the prequels, right?

Epic fail—”Episode VIII” turned out to be something other than the glorious return of the Jedi many fans anticipated

So, what’s gone wrong? I wondered.  Were fans simply being oversensitive?  Or did filmmaker Rian Johnson, making his Star Wars debut, indeed deliver a credibly bad movie—a “franchise killer”?  How exactly did things reach such an extreme, fevered pitch a mere two years after Disney’s much-anticipated brand-relaunch of Star Wars?

It’s a complicated answer with more than one determinant, but I can get to the heart of the problem for you.

Hold that thought, though.  We’ll get back to Star Wars shortly.

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Writers Groups—the Pros and Cons

From 2010 through 2014, I participated as one of the founding members of a writers group that met every other Tuesday at restaurants around Hollywood to trade script notes and war stories.  There were eight of us in total, all with representation, though none had yet experienced what they would’ve defined as their “big break.”  We had genre screenwriters (including yours truly), drama and sitcom scribes, and even a comedic playwright, of different genders, ethnicities, socioeconomic backgrounds.  Everyone brought a distinct skill set and perspective to the table.

That was nothing if not an interesting time to be a screenwriter in Hollywood.  The disastrous 2007–08 Writers Guild strike left the once-robust spec marketplace decimated, bringing about permanent systemic changes to the industry:  Studios were no longer—with very rare exception—buying and developing original materials any longer, opting instead to aggressively franchise their vast libraries of branded IPs (hence the endless Star Wars and superhero movies retarding our culture at present), and since those jobs only go to screenwriting’s top one percent, the lion’s share of screenwriters out there could neither find work nor make sales.

While screenwriters picketed, the studios cleaned house

But in 2010, the full impact of that paradigm shift hadn’t yet made itself undeniably evident, so everyone—screenwriters, agents, managers—were still operating, however futilely, under the old model, in which spec scripts were churned out by writers under the developmental “guidance” (read:  marching orders) of their management, then shopped by agents lured out of hiding only by the dangling carrot of their 10% cut.  “Spec’ing” is a demoralizing practice in the best of times, and those were hardly the best of times.

But our writers group was a tremendous source of comfort and counsel to me during that period.  It was a regular opportunity to get out of the house for a night out, to socialize with folks who understood the particular anxieties, frustrations, and exhilarations of attempting to make it as a screenwriter in Hollywood.  It made the town a far less lonely place.  All of us, not just me, looked forward to those Tuesday evenings.  But more on why they eventually reached their end shortly.

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Foundations of Storytelling, Part 1: The Logline

This is the first post in an occasional series.

With the Second World War looming, a daring archaeologist-adventurer is tasked by the U.S. government to find the Ark of the Covenant—a Biblical artifact of invincible power, lost for millennia in the desert sands of Egypt—before it can be acquired by the Nazis.

On Christmas Eve, an off-duty police officer is inadvertently ensnared in a life-or-death game of cat-and-mouse in an L.A. skyscraper when his wife’s office party is taken hostage by a dozen armed terrorists.

Over the Fourth of July holiday, a resort-island sheriff finds himself in deep water—literally—when his beach is stalked by an aggressive great white shark that won’t go away.

All of the above story concepts should sound familiar—that’s why I chose them.  Yes, Raiders of the Lost Ark, Die Hard, and Jaws are all popular—now classic—works of commercial cinema.  But they are also excellent exemplars of storytelling at their most basic, macrostructural levels, as demonstrated by the catchy summaries above, known in Hollywood as “the logline.”

When a single image, let alone a single sentence, imparts the essence of a story, the underlying concept is a powerful, primal one

 

THE LOGLINE AS A SELLING TOOL

The logline is a sales pitch:  In a single compact sentence, it conveys the protagonist (respectively:  the adventurous archaeologist; the off-duty cop; the beach-resort sheriff), the antagonist (the Nazis; the terrorists; the shark), the conflict and stakes (possession of the Ark for control of the world; the confined life-and-death struggle; the destruction of a man-eating leviathan), the setting (1930s Egypt; an L.A. skyscraper at Christmas; a summer resort), and the tone/genre (action/adventure; action-thriller; adventure/horror).  You can even reasonably glean the Save the Cat! category of each:

  • Raiders as Golden Fleece (Subgenre:  “Epic Fleece”)
  • Die Hard as Dude with a Problem (“Law Enforcement Problem”)
  • Jaws as Monster in the House (“Pure Monster”)

A cogent synopsis like any of the above allows a prospective buyer to “see” the creative vision for the movie, ideally triggering the three-word response every screenwriter longs to hear:  “Tell me more.”

Note what isn’t included in the logline:  The names of any of the characters.  Thematic concerns.  Emotional arcs.  Subplots.  Descriptions of particular set pieces.  That’s the “tell me more” stuff, and none of it is necessary—it is, in fact, needlessly extraneous—for the “elevator pitch,” so called for the brief window one has to hook to an exec before he steps off onto his floor (read:  loses interest).  The point of a logline is to communicate the story’s most fundamental aspects, and to capture what’s viscerally exciting about the premise.

I mean, if you’d never seen Raiders, Die Hard, or Jaws—if you knew nothing else about them other than the information contained in those loglines—you’d already have a sense of why these are, or could at least make for, gripping stories.  Pitch any one of them to a movie executive, and he can immediately envision the scenes—or at least the potential for them—suggested by the central premise.  Each one piques curiosity and, one step further, inspires the imagination.

The Raiders logline is so compelling because it takes (what was at the time) an arcane scholarly discipline, archaeology, and credibly applies it to an action-film archetype, typically the province of superspies like 007.  It also features historical elements that don’t seem like they should belong together—Nazis and Biblical relics—to envision something simultaneously smart and thrilling.

The Die Hard and Jaws loglines are exciting because they take their police-officer protagonists and essentially reduce them to “everyman” status (unlike Raiders, which features a specialist as its hero) by putting them in overwhelmingly harrowing situations that play to some of our most primal fears:  terrorism and sharks.  In short, they have that compelling What if? factor.

That’s how those stories got sold, and how the movies themselves got made.  We don’t need any information beyond what we get in those loglines to want to see the finished product.  As such, condensing a story to its logline is an absolutely essential skill for any screenwriter.

Let me amend that:  It is an essential skill for all storytellers, novelists included—perhaps especially.  And its applications are far broader than simply marketing.

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Writing as Fast as I Can: On Time Management and Working More Efficiently

For the better part of the past decade, my wife and I have both worked out of our home.  This is a great setup if you can get it, especially in Los Angeles, where the perpetually logjammed freeways have been known to erode the sanity of many a daily commuter.  During business hours, we essentially treat one another like cubicle mates, pausing to chat every so often over coffee, but basically respecting one another’s need to prioritize work—something made easier owed to the positioning of our desks at opposite ends of the apartment.

After her company was recently acquired, however, the wife started working out of a central office again.  It’s a reasonably short subway ride away, so at least it isn’t a “killer commute,” though it has been an adjustment—for both of us.  Speaking strictly for myself, I discovered in short order that many of the domestic duties we’d shared—be it walking the dog, making the bed, running laundry, buying groceries—were now falling, to a necessarily greater extent, on me.  This isn’t a complaint, mind you—I still had the better end of the deal in that I continued to work from home, with all the freedom and flexibility that entails.  But there’s no doubt I found myself in the throes of a time-management crisis, as days and sometimes weeks would pass without any appreciable progress—or any progress at all—on my manuscript.  I was overwhelmed by all the shit that had to get tended to just to keep the household running.

Quick digression (and I promise it’s relevant):  Anyone who’s followed this blog for any amount of time knows I’m a guy’s guy.  I’ve written odes to 24, Rambo, Heat, the Dark Knight trilogy, Rush (the Canadian prog-rock band that, by its own admission, doesn’t inspire overwhelming female devotion), mob movies, and the cinema of horror maestros Wes Craven and John Carpenter, the latter of whom trades in tough guys like Kurt Russell’s Snake Plissken and James Woods’ Jack Crow.  For that matter, my forthcoming novel, Escape from Rikers Island, is populated almost entirely with alpha males, inspired in part by the crime fiction of Raymond Chandler, Elmore Leonard, and Richard Price.  Hell, at my last checkup, my doctor informed me I have the testosterone of an eighteen-year-old.  Like I said:  guy’s guy—now medically validated.

James Woods as monster hunter Jack Crow in John Carpenter’s “Vampires”

I’m secure enough, then, to confess I have a softer side, too.  I’ve waxed analytical about Katniss Everdeen and Jane the Virgin and the addictive melodramas of Shonda Rhimes, as well as professed my undying love for Dirty Dancing on more than one occasion (like here and here).  I’m hooked on Fixer Upper and the interior-design wizardry of Joanna Gaines.  And my favorite show of all time—seventeen years and running—is Gilmore Girls, and it doesn’t get more girly than Gilmore—“Girls” is right there in the title!  Last year, the long-awaited return of Luke Skywalker and Han Solo didn’t hold a candle, in my view, to the overdue encore of Lorelai and Rory; I would willingly and happily trade every future Star Wars movie for more Gilmore.

So it was for that reason I picked up a copy of Lauren Graham’s new memoir Talking as Fast as I Can a few months ago.  I’d hoped to get insight into the development and production of the Gilmore revival A Year in the Lifeand the book doesn’t disappoint in that regard—but the last thing I expected was a practical, step-by-step solution to my time-management problems… though that’s exactly what I found.

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Pop-Culture Digest: Musings on Annalise Keating, Postnarrativity, and “Twilight”

Readers of this blog (I trust I’m not being quixotically presumptuous by my use of the plural form) have come to expect in-depth, long-form essays here, but today I’d like to try something different:  I thought I’d offer brief commentary on three unrelated pop-cultural developments that are directly relevant to articles I posted this past summer.

 

MURDER!

In my analysis of the first season of How to Get Away with Murder, I concluded by asserting that series creator Peter Nowalk left himself little choice but to reconfigure protagonist Annalise Keating’s psychological profile (yet again) on account of how carelessly he exhausted her backstory in the initial fifteen-episode run.  And, boy, he did not waste any time proving me correct.

Right in the season premiere, we learned (via one of several clunky pieces of exposition) that Annalise has a “wild-child” side (who knew?), and later we saw her partying the night away under the strobe lights of a dance club—with her students, no less!

No, sorry—that doesn’t play.  Here’s why:  It is a complete violation of one of her core traits (and a defense mechanism, at that)—“publicly composed and guarded.”

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“Grace” Notes: How Novelist J. Edward Ritchie Rediscovered a Fertile Lost Paradise

Last month, prolific television producer Greg Berlanti (Arrow, The Flash, Supergirl) secured a pilot commitment from NBC for a dramatic series about the brides of Dracula.

Intrigued yet?  I sure am!  You can already picture it:  Without knowing thing one about Berlanti’s take—based strictly on that eight-word rundown at the end of the previous paragraph—visions of something sexy, Gothic, atmospheric swirl like mist through the imagination.  Bedsheets and bloodshed.  Seduction and the supernatural.  It’s the kind of pitch in which the creative possibilities are so self-evident, a network exec—and, ultimately, an audience—is sold on the project without a further word of elaboration.

Why?

Because we all know the brides of Dracula—from Stoker to Lugosi to Coppola—but what do we know about them, really?  The pitch hooks us because it capitalizes on something about which we’re already aware… only to make us consider how much of it we’re probably (and inexcusably) unaware, and how curious we’d be—now that you point it out!—to get some of those blanks filled in.  (And that Dracula is in the public domain is all the more appealing, because no one has to shell out big bucks to secure the rights to the property; in that sense, it is almost like a natural resource waiting to be exploited by those with the wherewithal to dig it out of the ground.)

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