Writer of things that go bump in the night

Tag: Scream

No, Virginia, “Die Hard” Is Not a Christmas Movie

Ah, it’s that magical time of year!  When the Hudson hawk nips at the nose, and the skyline over the New Jersey Palisades bruises by midafternoon.  When chimney smoke from private houses spices the air, and strings of colored lights adorn windows and fire escapes.  And, of course, when the Internet engages in its annual bullshit debate as to whether perennial holiday favorite Die Hard, currently celebrating its thirty-fifth anniversary, is a Christmas movie.  And since “bullshit debates” are my brand…


In fourth grade, I scored what was, by 1980s standards, the holy grail:  a best friend with HBO.  Over the following five years, I slept over at his house every weekend, where we watched R-rated action movies into the night.  Whatever HBO was showing that week, we delighted in it, no matter how idiotic (Action Jackson) or forgettable (Running Scared).  For a pair of preadolescent boys, that Saturday-night cinematic grab bag abounded with illicit wonders.

Much as we enjoyed those movies, though, they were for the most part—this isn’t a criticism—ephemeral crap.  We howled at their profane jokes and thrilled to their improbable set pieces, but seldom if ever revisited any of them (Beverly Hills Cop [1984] and its sequel [1987] being a rare exception), and certainly none inspired us to playact their scenarios as we had with PG-rated adventures Ghostbusters (1984) and Back to the Future (1985).  They entertained us, sure, but didn’t exactly impress upon our imaginations in any lasting or meaningful way…

That is, not until an action thriller with the snarky guy from Moonlighting (1985–1989) and Blind Date (1987) came along.  I still remember seeing Die Hard (1988) for the first time, on a thirteen-inch television with side-mounted mono speaker at my friend’s Bronx apartment.  As a viewing experience, it was about as low-def as they come, but that didn’t diminish the white-knuckled hold the movie had on us; we watched it in astonished silence from beginning to end.  From that point on—and this was the year no less than Tim Burton’s Batman had seized the zeitgeist, and our longstanding favorites Ghostbusters and Back to the Future got their first sequelsDie Hard was almost all we could talk about.

At the time, Manhattan College was in the process of erecting a twelve-story student residence overlooking Van Cortlandt Park, and we would gather with our JHS pals at the construction site on weekends, running around the unfinished edifice with automatic squirt guns, playing out the movie’s gleefully violent plot.  Hell, at one point or another, every multistory building in the neighborhood with a labyrinthine basement and rooftop access became Nakatomi Plaza, the setting of a life-and-death battle staged and waged by a group of schoolboys, our imaginations captive to the elemental premise of Die Hard.

We obsessed over that fucking movie so exhaustively, we passed around this still-in-my-possession copy of the pulp-trash novel it was based on—Roderick Thorp’s Nothing Lasts Forever (1979)—until every one of us had had a chance to read it:

The now-battered copy of “Nothing Last Forever” I bought in 1989 at the long-gone Bronx bookstore Paperbacks Plus

The thirteen-year-old boys of the late ’80s were far from the only demographic taken with Die Hard.  The movie proved so hugely popular, it not only spawned an immediate sequel in 1990 (which we were first in line to see at an appallingly seedy theater on Valentine Avenue), but became its own subgenre throughout the rest of that decade.  Hollywood gave us Die Hard on a battleship (Under Siege), Die Hard on a plane (Passenger 57), Die Hard on a train (Under Siege 2:  Dark Territory), Die Hard on a mountain (Cliffhanger), Die Hard on a bus (Speed), Die Hard on a cruise ship (Speed 2:  Cruise Control), Die Hard in a hockey arena (Sudden Death), Die Hard on Rodeo Drive (The Taking of Beverly Hills), Die Hard at prep school (Toy Soldiers)…

Christ, things got so out of control, even Beverly Hills Cop, an established action franchise predating Die Hard, abandoned its own winning formula for the third outing (scripted by Steven E. de Souza, co-screenwriter of the first two Die Hards) in favor of a half-assed “Die Hard in an amusement park” scenario.  This actually happened:

Eddie Murphy returns as Axel Foley—sort of—in “Beverly Hills Cop III” (1994)

None of those films has had the staying power of the original Die Hard.  Mostly that’s owed to Die Hard being a superior specimen of filmmaking.  Director John McTiernan demonstrates uncommonly disciplined visual panache:  He expertly keeps the viewer spatially oriented in the movie’s confined setting, employing swish pans and sharp tilts to establish the positions of characters within a given scene, as well as imbue the cat-and-mouse of it all with breathless tension.

McTiernan consistently sends his hero scuttling to different locations within the building—stairwells, pumprooms, elevator shafts, airducts, the rooftop helipad—evoking a rat-in-a-cage energy that leaves the viewer feeling trapped though never claustrophobic.  The narrative antithesis of the globetrotting exploits of Indiana Jones and James Bond, Die Hard is a locked-room thriller made with an ’80s action-movie sensibility.  It was and remains a masterclass in suspense storytelling—often imitated, as the old saying goes, never duplicated.

Perhaps another key reason for the movie’s durability, its sustained cultural relevance, is owed to its (conditional) status as a celebrated Christmas classic.  Like It’s a Wonderful Life (1946) and National Lampoon’s Christmas Vacation (1989) and Love Actually (2003), Die Hard is a feel-good film—albeit with a considerably higher body count—one is almost compelled to watch each December.  Yet whereas nobody questions any of the aforementioned movies’ culturally enshrined place in the holiday-movie canon—nor that of cartoonishly violent Home Alone (1990)—Die Hard’s eligibility seems perennially under review.

Why does the debate around Die Hard die hard… and is it, in fact, a Christmas movie?

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“The Dogcatcher” Unleashed:  The Story behind My Debut Novel

My first novel, The Dogcatcher, is now available from DarkWinter Press.  It’s an occult horror/dark comedy about a municipal animal-control officer whose Upstate New York community is being terrorized by a creature in the woods.  Here’s a (spoiler-free) behind-the-scenes account of the project’s creative inception and development; how it’s responsible for my being blackballed in Hollywood; how the coronavirus pandemic challenged and ultimately elevated the story’s thematic ambitions; and how these characters hounded my imagination—forgive the pun—for no fewer than fourteen years.

The Dogcatcher is on sale in paperback and Kindle formats via Amazon.


In the spring of 2007, I came home from L.A. for a week to attend my sister’s graduation at Cornell University.  My first occasion to sojourn in the Finger Lakes region, I took the opportunity to stay in Downtown Ithaca, tour the Cornell campus, visit Buttermilk Falls State Park.  I was completely taken with the area’s scenic beauty and thought it would make the perfect location for a screenplay.  Only trouble was, all I had was a setting in search of a story.

CUT TO:  TWO YEARS LATER

Binge-watching wasn’t yet an institutionalized practice, but DVD-by-mail was surging, and my wife and I were, as such, working our way through The X-Files (1993–2002) from the beginning.  Though I have ethical reservations about Chris Carter’s hugely popular sci-fi series, I admired the creative fecundity of its monster-of-the-week procedural format, which allowed for the protagonists, his-and-her FBI agents Mulder and Scully, to investigate purported attacks by mutants and shapeshifters in every corner of the United States, from bustling cities to backwater burgs:  the Jersey Devil in Atlantic City (“The Jersey Devil”); a wolf-creature in Browning, Montana (“Shapes”); a prehistoric plesiosaur in Millikan, Georgia (“Quagmire”); El Chupacabra in Fresno, California (“El Mundo Gira”); the Mothman in Leon County, Florida (“Detour”); a giant praying mantis in Oak Brook, Illinois (“Folie à Deux”); a human bat in Burley, Idaho (“Patience”).

Special Agents Fox Mulder (David Duchovny) and Dana Scully (Gillian Anderson) in “The X-Files”

But the very premise of The X-Files stipulated that merely two underfunded federal agents, out of approximately 35,000 at the Bureau, were appropriated to investigate such anomalous urban legends.  I wondered:  If an average American town found itself bedeviled by a predatory cryptid—in real life, I mean—would the FBI really be the first responders?  Doubtful.  But who would?  The county police?  The National Guard?  If, say, a sasquatch went on a rampage, which regional public office would be the most well-equipped to deal with it…?

That’s when it occurred to me:  Animal Control.

And when I considered all the cultural associations we have with the word dogcatcher—“You couldn’t get elected dogcatcher in this town”—I knew I had my hero:  a civil servant who is the butt of everyone’s easy jokes, but whose specialized skills and tools and, ultimately, compassion are what save the day.

But it was, to be sure, a hell of a long road from that moment of inspiration to this:

When the basic concept was first devised, I wrote a 20-page story treatment for an early iteration of The Dogcatcher, dated August 25, 2009.  That same summer, I signed with new literary managers, who immediately wanted a summary of all the projects I’d been working on.  Among other synopses and screenplays, I sent them the Dogcatcher treatment.

They hated it.  They argued against the viability of mixing horror and humor, this despite a long precedent for such an incongruous tonal marriage in commercially successful and culturally influential movies the likes of An American Werewolf in London (1981), Ghostbusters (1984), Gremlins (1984), The Lost Boys (1987), Tremors (1990), Scream (1996), and Shaun of the Dead (2004), to say nothing of then–It Girl Megan Fox’s just-released succubus satire Jennifer’s Body (2009).  (I knew better than to cite seventy-year-old antecedents such as The Cat and the Canary and Hold That Ghost; Hollywood execs have little awareness of films that predate their own lifetimes.)  I was passionate about The Dogcatcher, but it was only one of several prospective projects I was ready to develop, so, on the advice of my new management, I put it in a drawer and moved on to other things.

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“Scream” at 25: Storytelling Lessons from Wes Craven’s Slasher Classic

In honor of the twenty-fifth anniversary of Wes Craven’s Scream, released on this date in 1996, here’s how the movie revived a genre, previewed a defining characteristic of Generation X, dramatized the psychological toll of trauma with uncommon emotional honesty—and how it even offers a roadmap out of the prevailing narrative of our time:  extractive capitalism.


For all the decades we’ve been together, my wife and I have observed a particular protocol, probably owed to how many movies we used to see at the two-dollar cinema in Hell’s Kitchen when we were dirt-poor college students:  Upon exiting the theater, neither issues a comment on or reaction to the film we just saw.  Instead, we save the discussion for when we’re seated at a nearby restaurant, at which point one or the other invariably asks, “Do you want to go first?”  As far as I can recall, we’ve broken with that tradition but once.

“We just saw a classic,” she blurted as we staggered our way through the lobby moments after seeing Scream.  “They’ll still be talking about that in twenty years.”  (Such an estimate, in fairness, seemed like a glacially long time when you’re only as many years old.)

In fact, a full quarter century has now passed since the release of the late Wes Craven’s postmodern slasher masterpiece, and the movie has very much earned a fixed place in the cultural consciousness.  That opening sequence alone, so shocking at the time, hasn’t lost any of its power to frighten and disturb; an entire semester could be spent studying it, from the exquisite camerawork to the dramatic pacing to Drew Barrymore’s heartwrenchingly credible performance as a young woman scared shitless—and this despite having no one in the scene to act against save a voice on a phone.  Ten minutes into the movie, its marquee star is savagely disemboweled… and now you don’t know what the hell to expect next!

Drew Barrymore as Casey Becker in “Scream”

I really can’t say I’ve seen a horror film since that was at once so scary, clever, entertaining, influential, and of its moment the way Scream was.  With eerie prescience, Craven and screenwriter Kevin Williamson (born 1965) seemed to put their finger on an idiopathic attribute of Generation X that would, as Xers settled into adulthood and eventually middle age, come to define the entirety of the pop-cultural landscape over which we currently preside:  that rather than using fiction to reflect and better understand reality—viewing narrativity as “a coherent design that asks questions and provides opinions about how life should be lived,” per Christopher Vogler—we more or less gave up on understanding reality in favor of mastering the expansive, intricate storyworlds of Star Wars and Star Trek, DC and Marvel, Westworld and Game of Thrones.  And such figure-ground reversal started long before the Marvel–industrial complex capitalized on it.

In the early ’90s, as the first members of Gen X were becoming filmmakers, avant-garde auteurs like Quentin Tarantino (born 1963) and Kevin Smith (1970) not only devoted pages upon pages in their screenplays to amusingly philosophical conversations about contemporary pop culture, but the characters across Tarantino and Smith’s various movies existed in their own respective shared universes, referencing other characters and events from prior and sometimes even yet-to-be-produced films.  That kind of immersive cinematic crosspollination, inspired by the comic books Tarantino and Smith had read as kids, rewarded fans for following the directors’ entire oeuvres and mindfully noting all the trivial details—what later came to be known as “Easter eggs.”

What’s more, the trove of pop-cultural references embedded in their movies paid off years of devoted enrollment at Blockbuster Video.  Whereas previously, fictional characters seemed to exist in a reality devoid of any pop entertainment of their own—hence the reason, for instance, characters in zombie movies were always on such a steep learning curve—now they openly debated the politics of Star Wars (Clerks); they analyzed the subtext of Madonna lyrics (Reservoir Dogs); they waxed existential about Superman’s choice of alter ego (Kill Bill:  Volume 2); they even, when all was lost, sought the sagacious counsel of that wisest of twentieth-century gurus:  Marvel Comics’ Stan Lee (Mallrats).

For Gen X, our movies and TV shows and comics and videogames are more than merely common formative touchstones, the way, say, the Westerns of film (Rio Bravo, The Magnificent Seven) and television (Bonanza, Gunsmoke) had been for the boomers.  No, our pop culture became a language unto itself:  “May the Force be with you.”  “Money never sleeps.”  “Wax on, wax off.”  “Wolfman’s got nards!”  “I’m your density.”  “Be excellent to each other.”  “Do you still want his daytime number?”  “Just when you thought it was safe to go back in the water…”

Those are more than quotable slogans; they’re cultural shorthands.  They express a worldview that can only be known and appreciated by those of us encyclopedically literate in Reagan-era ephemera, like the stunted-adolescence slackers from Clerks and nostalgic gamer-geeks of Ready Player One and, of course, the last-wave Xers in Scream:

Kevin Williamson, “Scream” (undated screenplay draft), 89

The characters from Scream had grown up watching—arguably even studying—Halloween and Friday the 13th and A Nightmare on Elm Street on home video and cable TV, so they had an advantage the teenage cannon fodder from their favorite horror movies did not:  They were savvy to the rules of the genre.  Don’t have sex.  Don’t drink or do drugs.  Never say “I’ll be right back.”

There was a demonstrably prescriptive formula for surviving a slasher movie—all you had to do was codify and observe it.  That single narrative innovation, the conceptual backbone of Scream, was revelatory:  Suddenly everything old was new again!  A creatively exhausted subgenre, long since moldered by its sequel-driven descent into high camp, could once again be truly terrifying.

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